ODST Fan Game

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Should I make a Halo ODST Fan Game?

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ODST Fan Game - Page 6 Empty Re: ODST Fan Game

Post by Heatguts January 3rd 2016, 12:32 am

Watch a demo, play a demo. Same end result. But then you'd have to spend time taking your raw assets, converting them into custom edition tags, and utilizing those tags which gets you 0% closer to your end goal because you can't make a "game" for halo custom edition. If you do it's a "mod". You'll still need to create an engine and stuff. Just cut out the middle man, get some groundwork laid, show it off, then people will join and you'll be at like 5% or whatever.
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Post by TheAandZ January 3rd 2016, 6:19 am

Mootjuh wrote:You still need to know how to model though.
I AM a model
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Post by DreuxPhoenix January 3rd 2016, 9:09 am

Heatguts wrote:Watch a demo, play a demo. Same end result. But then you'd have to spend time taking your raw assets, converting them into custom edition tags, and utilizing those tags which gets you 0% closer to your end goal because you can't make a "game" for halo custom edition. If you do it's a "mod". You'll still need to create an engine and stuff. Just cut out the middle man, get some groundwork laid, show it off, then people will join and you'll be at like 5% or whatever.

People are making custom campaigns on Halo CuEd; pretty much how some players of Garrys mod make a GOOD horror map series. They have a story, dialogue, and some custom maps. Pretty much what we are planning to do for our demo.
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Post by Mootjuh January 3rd 2016, 9:47 am

The only good custom singleplayer map that was released recently was CMT's TSC:Evolved. Which took a few years with as big of a team we have. And consider that's just one level.
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