Dedicated Halo 5 Thread
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Re: Dedicated Halo 5 Thread
[quote="RockMetal&Time"]
Did Halo 5 get an armory update? Look at the gold Spartan. His chestpiece and legs don't seem to be part of a matching set. Can we now customize our armors like we could in Halo 4?
Did Halo 5 get an armory update? Look at the gold Spartan. His chestpiece and legs don't seem to be part of a matching set. Can we now customize our armors like we could in Halo 4?
DreuxPhoenix
Re: Dedicated Halo 5 Thread
It's probably the brand new Jumpmaster (?) armour set varient. They would stick all the new stuff in the photos because promotion.
Stevedoggen
Re: Dedicated Halo 5 Thread
DreuxPhoenix wrote:RockMetal&Time wrote:
Did Halo 5 get an armory update? Look at the gold Spartan. His chestpiece and legs don't seem to be part of a matching set. Can we now customize our armors like we could in Halo 4?
No not really that's just the new Mark VII Successor [DECIMATOR ARMOR]
deadofmind wrote:How dark is the CE Black? Is it more like steel grey?
For reference the DECIMATOR screenshot I posted is the original black pre-update
RockMetal&Time
Re: Dedicated Halo 5 Thread
oh whoops lol didn't read 'gold' and only half the image is in the browser on my resolution.
Stevedoggen
Re: Dedicated Halo 5 Thread
Dreux, Halo 4 Contoured forearm and leg armor. Super curvy. Quite a lot of Halo 4 armor was curvy, it's nearly all shit. Also I'm pretty sure that the visors are more aesthetic than function. Don't the helmets all have cameras connected directly through the Spartan link in their head? I may be wrong though.
deadofmind
Re: Dedicated Halo 5 Thread
I'm still kinda salty about the fact that the armory is expanded yet downgraded. Now I kinda wish I was a spy for 343. Then I could at least get them to listen to what would sell Halo 5 and the upcoming Halo 6 better.
DreuxPhoenix
Re: Dedicated Halo 5 Thread
deadofmind wrote:Dreux, Halo 4 Contoured forearm and leg armor. Super curvy. Quite a lot of Halo 4 armor was curvy, it's nearly all shit. Also I'm pretty sure that the visors are more aesthetic than function. Don't the helmets all have cameras connected directly through the Spartan link in their head? I may be wrong though.
The VISRs are the cameras they are projecting an image to the spartans so yeah
DreuxPhoenix wrote:I'm still kinda salty about the fact that the armory is expanded yet downgraded. Now I kinda wish I was a spy for 343. Then I could at least get them to listen to what would sell Halo 5 and the upcoming Halo 6 better.
Yeah kinda sad about that too But I can totally understand the reasons why they made the armory like that one being the Uniformity of armors now and how they really can't be mix n matched without clipping, and the other is of course the simplicity just for the sake of REQs and unlocking
RockMetal&Time
Re: Dedicated Halo 5 Thread
Watch in 1080p 60FPS
The Full trailer for the Arbiter in Killing Instinct S3 has arrived! Check it out!
(Sad note Keith David is not voicing him due to unavailability and budget stuff)
The voice isn't that bad tho for a fighting game spinoff it's understandable IMO.
RockMetal&Time
Re: Dedicated Halo 5 Thread
I've never played that series. Still don't think I will, looks meh.
TheAandZ
Re: Dedicated Halo 5 Thread
HERE WE FUCKING GO! HAMMER STORM IS OUT!
The rest of the updates for this season have been roadmapped!
And yes WARZONE FUCKING FIREFIGHT all because the community yelled like crazy for it
I think I just changed history...
I don't keep it loaded son you'll have to find ammo as you go
Also in the livestream which was Yesterday 343 showed us tons of cool stuff, Some cool faces showed up talked really interesting things especially on Feedback from the community
the future.etc
Anyways this is cool here is the Content Update notes for Hammer storm good stuff!
Multiplayer:
Also... https://www.halowaypoint.com/en-us/community/blog-posts/spartans-never-walk-alone
Who the hell is cutting onions I swear!
The rest of the updates for this season have been roadmapped!
And yes WARZONE FUCKING FIREFIGHT all because the community yelled like crazy for it
I think I just changed history...
I don't keep it loaded son you'll have to find ammo as you go
Also in the livestream which was Yesterday 343 showed us tons of cool stuff, Some cool faces showed up talked really interesting things especially on Feedback from the community
the future.etc
Anyways this is cool here is the Content Update notes for Hammer storm good stuff!
Multiplayer:
- CONTENT UPDATE NOTES:
- New Arena map added: Torque
New game types added to Arena: Grifball, Assault, and Fiesta Slayer
Gravity Hammer added to Warzone, Arena, and Forge
Halo: Combat Evolved M6D Pistol added to Warzone and Forge
Players can no longer “re-roll” random weapon REQs in Warzone
Implemented stricter idle boot duration period
Fixed an issue with kill feed not showing weapon icon and Perfect Kill medal for the Halo 2 Battle Rifle
Fixed an issue where the Mantis Destroyed medal was not being awarded for destroying a Mantis
Sandbox:
Made handling improvements to the Ghost, Mongoose, and Warthog to reduce their proneness to flipping over
To improve consistency, Railgun projectile speed has been increased and is now hitscan
The projectile speed of Gauss Cannon has been increased, and is now hitscan
Fixed an issue where the first person camera lowered a few pixels after ending a strafe
Fixed an issue that allowed legacy or legacy southpaw players to sprint while holding turrets
Fixed an issue with the Halo 2 Battle Rifle that caused the reticle to shake when firing rapidly while descoped
Fixed an issue where players could not perform a Ground Pound after jumping off of a ledge while performing a melee
Fixed an issue where the Mantis appeared to teleport when being observed from a distance while a player entered the vehicle
Fixed a bug where equipping an Overshield when standard shields are popped results in the Overshield bar depleting incorrectly
User Interface:
Changed Player Markers for Fireteam members in matchmade games to green to distinguish them from other friendly players
Added “Mute All” toggle option in lobby
Expanded and restructured color palette from 32 to 60 colors for Armors, Helmets, and Emblems
Added Primary, Secondary, and Tertiary color options for emblems
Added support for animated emblems, such as True Light, a tribute to thecrzedspartan and his family
Fixed issues with the in-game scoreboard after players have joined a match in progress
Even when in a Fireteam, players can now see when another player is “spectateable”
Other player’s SR progress now updates correctly on the large nameplate in the PGCR
Fixed delay and message prompt when attempting to leave a lobby
Improved performance during the processing and opening of REQ packs
Improved stability around REQ actions performed on HaloWaypoint.com
Stability and Networking:
Made a variety of networking improvements, including improved handling of packet lag, jitter, and loss which manifested under very rare networking conditions
Fixed several rare issues relating to walking into walks, warping, game clock stoppage, and disconnections.
Resolved issues surrounding multiple Xbox Ones playing on the same network
Improved stability when joining custom game lobbies
Resolved an issue that prevented players from playing Campaign online after experiencing a network disconnect
Theater:
Fixed an issue that caused previously bookmarked films to not be viewable after the Cartographer’s Gift update
Fixed an issue with players not appearing in scoreboard and player cycle list if they’ve joined the match in progress
Fixed an issue where Spartan models were not rendered when skipping forward or backward
Free camera can now go through shields on Warzone Bases
Fixed an issue that caused live spectated sessions to end when another player joins in progress
Forge:
New/Updated Features:
Buttons added for "spawn all despawned objects" and "reset objects to spawn locations"
You can script translation of up to 500 ft, instead of previous cap of 100 ft
File Browser limits raised to 500 saved items
Parallax improvements
Added new skybox theme: Ascendance
Increased size of map by 20% horizontally and 45% vertically
With this change, lighting will be below the center boundary markers (diamond shape boundaries on sides). Above lighting will not be as detailed but still acceptable for many cases. It is designed to be best for aerial combat and/or non-core gameplay zones
New Assets:
MP Ball Base
Gravity hammer added to weapons palette
Halo: CE Pistol Added to weapons palette
Added new Pelican props (PROPS>VEHICLES>PELICANS>)
Closed - Closed up, in-flight version
Open - Grounded version; Open back door
Door - Snap on back door for the Pelican
Gear - Snap on landing gear for the Pelican
Added new UNSC Drop pod props (PROPS>DROP-PODS)
Drop-Pod: UNSC [closed]
Drop-Pod: UNSC [open]
Drop-Pod: UNSC [door]
Drop-Pod: UNSC [air-brake]
Added 64' variants of several objects for people to replace tiled objects and help reduce object counts
Bridge [64x16x3]
Wall [2x64x12; simple]
Wall [2x64x16; simple]
Wall [2x64x20; simple]
Wall [2x64x24; simple]
Wall [2x64x4; simple]
Wall [2x64x8; simple]
Wall [2x64x12; detailed]
Wall [2x64x16; detailed]
Wall [2x64x20; detailed]
Wall [2x64x24; detailed]
Wall [2x64x4; detailed]
Wall [2x64x8; detailed]
Wall: Window [2x64x12; clear]
Wall: Window [2x64x16; clear]
Wall: Window [2x64x20; clear]
Wall: Window [2x64x24; clear]
Wall: Window [2x64x12; shielded]
Wall: Window [2x64x16; shielded]
Wall: Window [2x64x20; shielded]
Wall: Window [2x64x24; shielded]
Trim [6x64x10]
Railing: Bar [1x64x4.5]
Railing: Shielded [1x64x4.5]
Cover: Solid [2x64x4.5]
Cover: Jersey Barrier [3x64x4.5]
Cover: Street [4x64x4.5]
Cover: Tech [4x64x4.5]
Props>Toys>
Grunt [toy] (!!!)
Forge Bug Fixes:
Fixed issue where Monitor would not use backup map spawns - you should always load into a map when in Forge mode now
Fixed issue with menu spinners incorrectly displaying the lowest possible value when they're set to highest possible value
Fixed issues with Glacier map to improve general stability and usability
Fixed issue with normal/fixed physics on Man Cannon [UNSC]
The kill ball can no longer be shoulder bashed.
Fixed issue with locked objects floating away
Fixed issue with 'Reset Position' script not always resetting position
Corrected size issue on Block [64x4x2]
Corrected size issue on Block [64x2x2]
Fixed issue with tertiary color on Hazard Suit [5x4x11]
Fixed issue with color selection on all grid pieces. Now the squares alternate like a chess set.
Fixed magnet placement on Ring: 16' [64x64x16; quarter]
Added secondary color to Locker [3x2x7]
Added magnets to Gravity Volume [32x32x32; invisible]
Lined up magnets on open cargo containers with their doors on both man and vehicle sized models
Corrected size issue on Block [32x32x48]
Weapon pads can no longer be set to unsupported respawn time values ( > 10 minutes).
Switch objects correctly update their position as you move them (fixes issue where switches would teleport to their previous position when you dropped them)
Fixed bug on shields that caused them to stop Spartans shoulder bashing through them after being popped
Forge Tweaks & Cleanup:
Improved/cleaned up object palettes that had mix of headers and files
Added folders under Structures>Floors and Structures>Walls with accent pieces for quicker access
Added Rotation Type, Pivot, and Movement Type controls to the basic control helper settings
Changed the physics of the Gravity Lift [invisible] base to allow players, etc. to pass through it; enables chaining
Reclassified the scripts group from subsection to submenu
Minor reduction to the Monitors boost speed; more tuning will come in future updates
Added "Classics" to weapon type category
"Set Color" script doesn't update the object's spawn point every time color gets set
"Delete all objects" button no longer deletes "Locked" objects and will properly stop objects from respawning
Disabled normal physics on a bunch of objects that aren't supposed to support them
Named Location updates
Added a set of named locations to the list. NOTE: Many of the new ones do not support VO combat chatter but do appear in the HUD.
Alphabetized (English) the list
Miscellaneous:
Resolved an issue that occurred when switching profiles on the new Xbox One dashboard while Halo 5 was suspended
Fixed an issue that caused various Campaign Service Record stats to appear incorrect or as zero after a completed playthrough
Also... https://www.halowaypoint.com/en-us/community/blog-posts/spartans-never-walk-alone
Who the hell is cutting onions I swear!
RockMetal&Time
Re: Dedicated Halo 5 Thread
Finally, that was odd how the SPNKR often didn't show up in the feed.343 wrote:Fixed an issue with kill feed not showing weapon icon and Perfect Kill medal for the Halo 2 Battle Rifle
I noticed that happening too, I hope they address that lack of assist claims when fighting Warzone bosses soon as well, I do a lot of work sometimes and actually get nothing at all on occasion.343 wrote:Fixed an issue where the Mantis Destroyed medal was not being awarded for destroying a Mantis
Are they drivable now?343 wrote:Made handling improvements to the Ghost, Mongoose, and Warthog to reduce their proneness to flipping over
343 wrote:To improve consistency, Railgun projectile speed has been increased and is now hitscan
FINALLY NOW DO THE FUCKING SAME WITH THE SPLASER, IT'S JUST AS BAD.
Yay, I actually couldn't use it, it was so bad outside customs.343 wrote:The projectile speed of Gauss Cannon has been increased, and is now hitscan
This bug gets me killed more than most, glad that's gone.343 wrote:Fixed an issue where players could not perform a Ground Pound after jumping off of a ledge while performing a melee
It often took so long to leave, it joined another game before it completed the command. Good.343 wrote:Fixed delay and message prompt when attempting to leave a lobby
I've had issues selling since it could take like 10 seconds sometimes, or just error out.343 wrote:Improved performance during the processing and opening of REQ packs
I thought that was just me. Alright then.343 wrote:Fixed an issue that caused previously bookmarked films to not be viewable after the Cartographer’s Gift update
Huh... Have they fixed the glitch where it names you someone else as well?343 wrote:(Theater) Fixed an issue with players not appearing in scoreboard and player cycle list if they’ve joined the match in progress
It liked to lock up the camera and the leaderboard not show as well, maybe this fixes all of them by extension?343 wrote:Fixed an issue where Spartan models were not rendered when skipping forward or backward
Stevedoggen
Re: Dedicated Halo 5 Thread
Now this this is why i love 343. UltraSuperMegafreeContentFTWawesomecoolfun!
I'm not drunk!
I'm not drunk!
Abdul Fatir
Re: Dedicated Halo 5 Thread
Yeah? Let's play I spy. I spy a game with...
- Halo Sandbox
- Gravity Hammer
- BTB
- Forge
- H2 br
- HCE pistol
- Splitscreen
The real kicker is that it had these when it came out.
It was Half Life 3
- Halo Sandbox
- Gravity Hammer
- BTB
- Forge
- H2 br
- HCE pistol
- Splitscreen
The real kicker is that it had these when it came out.
It was Half Life 3
Heatguts
Re: Dedicated Halo 5 Thread
Yeah Bravo has confirmed that the Splaser is going to get a BUFF it's just they couldn't finalize it into this update so we might see it later in a mid month bug fix or something
Also in other news look at this freaking insane Intro sequence this guy made with the New Forge Items
https://i.imgur.com/30WBTnf.gifv GIF LINK
Oddly enough 343i has been constantly responding to questions over at Reddit Halo and Twitter, for example last month they where awfully silent but now they are becoming more and more transparent
Also for that BTB post Bravo commented this!
Redditor Big team battle is kind of a joke. It aint big, the maps are small and dumb. I want sandtrap and terminal in BTB, along with other great community maps. Surely that doesnt require much work?
Hey everyone - happy to chime in with an update and a little bit of context and transparency into process. Up front, I don't have an exact ETA just yet, but will work to provide one in future blogs. We're working with the multiplayer team on getting these in as fast a humanly possible - and Community BTB is next up - but it's also worth noting that the teams that do this exact work (Multiplayer, Test, Services, and Forge) have all been going non-stop to deliver their respective components of the Hammer Storm update. We've got a good size team, but it takes everyone moving at 110% to deliver things like new game modes, Forge updates, service improvements, etc. (Which we hope you're enjoying!)
Surely that doesn't require much work?
When making games, "things" take quite a bit of work from a variety of teams. This will vary depending on engine and platform. To use BTB maps as the example here, once these are collected, they are first playtested with community members to ensure that basic things function correctly, map is playing well, nothing obviously broken, etc. If things need to be changed, we'll work directly with the Forgers on changes, and start again. Breakout was a relatively quick process as Forgers didn't need to worry about spawning. However with BTB, we've found that while many of the maps look incredible, they need a heavy amount of respawn work and adjustments - which means we can't yet bring them into our internal environments for test passes, and they have to be tweaked and tested a bit more.
Once they're ready, they're brought into our internal pipeline and reviewed / playtested by the multiplayer team for quality, map flow, etc. If there are any changes that need to happen at this point, we'll once again revisit with Forgers. The goal at this point, however, is to have brought in a map that is essentially MM ready so that we're not spending man hours playtesting content that isn't 100% ready.
After this, actual testing will begin, which means the H5 test team performs the full test passes that all Halo maps get before they're released into matchmaking. This is a long checklist, but it ensures that everything works.
If these pass, the work will begin to actually build these into playlists, and once completed, the updated playlist then goes through playlist testing as well in the internal environments - things like matching, map / game type combos loading, playlist parameters, etc are tested here.
If everything passes, the updates will be slotted into future matchmaking updates and ready to be sent out the door.
This is a paraphrased version of the entire process, and I am no doubt missing many granular details. Once everything is brought inside, there are still weeks of work required to make sure that we're delivering quality experiences in matchmaking. On top of that, the same guys and gals who bring you anything else related to multiplayer are the ones who do this work, so things like new game modes that are being requested have to be prioritized with playlist updates.
We love the BTB maps we've seen so far, and I'll be sure to continue to provide updates on the maps and where we are in the process.
tl;dr: These things take a bit of time, but the team is working as fast as possible to ensure we're getting you awesome stuff that plays and works well.
Finally heres what Brav had to say about Fiesta being it's own mode AND NOT being an option in custom games aka no CTF fiesta.etc
Redditor This is a big deal to me. We were fooling around yesterday on some customs and wanted to play some Fiesta Assault, but we couldn't. Let's make some noise about this and hopefully get it fixed!
Brav-Hey all - we expected to see you here!
We knew we wanted to get you a Fiesta mode in the next release (this one!), but it turned out with the size of the Hammer Storm update, the engineering time just wasn't there to build the custom game options into the mode. I'm told that this requires a bit more time, so this alternative was the fastest way to still get something in your hands for this release, rather than holding it entirely. The team is well aware of the desire to be able to use these options across all game types, however.
Oh! And per edit #2, you should be able to create Fiesta FFA by using this game type. Just select the game type, -> Settings -> Slayer -> Teams [Off]. I just fired this up to make sure it works, but let me know if you have any issues.
Lastly, I just wanna play some Husky Raid too. That's all we really want.
Also in other news look at this freaking insane Intro sequence this guy made with the New Forge Items
https://i.imgur.com/30WBTnf.gifv GIF LINK
Oddly enough 343i has been constantly responding to questions over at Reddit Halo and Twitter, for example last month they where awfully silent but now they are becoming more and more transparent
Also for that BTB post Bravo commented this!
Redditor Big team battle is kind of a joke. It aint big, the maps are small and dumb. I want sandtrap and terminal in BTB, along with other great community maps. Surely that doesnt require much work?
Hey everyone - happy to chime in with an update and a little bit of context and transparency into process. Up front, I don't have an exact ETA just yet, but will work to provide one in future blogs. We're working with the multiplayer team on getting these in as fast a humanly possible - and Community BTB is next up - but it's also worth noting that the teams that do this exact work (Multiplayer, Test, Services, and Forge) have all been going non-stop to deliver their respective components of the Hammer Storm update. We've got a good size team, but it takes everyone moving at 110% to deliver things like new game modes, Forge updates, service improvements, etc. (Which we hope you're enjoying!)
Surely that doesn't require much work?
When making games, "things" take quite a bit of work from a variety of teams. This will vary depending on engine and platform. To use BTB maps as the example here, once these are collected, they are first playtested with community members to ensure that basic things function correctly, map is playing well, nothing obviously broken, etc. If things need to be changed, we'll work directly with the Forgers on changes, and start again. Breakout was a relatively quick process as Forgers didn't need to worry about spawning. However with BTB, we've found that while many of the maps look incredible, they need a heavy amount of respawn work and adjustments - which means we can't yet bring them into our internal environments for test passes, and they have to be tweaked and tested a bit more.
Once they're ready, they're brought into our internal pipeline and reviewed / playtested by the multiplayer team for quality, map flow, etc. If there are any changes that need to happen at this point, we'll once again revisit with Forgers. The goal at this point, however, is to have brought in a map that is essentially MM ready so that we're not spending man hours playtesting content that isn't 100% ready.
After this, actual testing will begin, which means the H5 test team performs the full test passes that all Halo maps get before they're released into matchmaking. This is a long checklist, but it ensures that everything works.
If these pass, the work will begin to actually build these into playlists, and once completed, the updated playlist then goes through playlist testing as well in the internal environments - things like matching, map / game type combos loading, playlist parameters, etc are tested here.
If everything passes, the updates will be slotted into future matchmaking updates and ready to be sent out the door.
This is a paraphrased version of the entire process, and I am no doubt missing many granular details. Once everything is brought inside, there are still weeks of work required to make sure that we're delivering quality experiences in matchmaking. On top of that, the same guys and gals who bring you anything else related to multiplayer are the ones who do this work, so things like new game modes that are being requested have to be prioritized with playlist updates.
We love the BTB maps we've seen so far, and I'll be sure to continue to provide updates on the maps and where we are in the process.
tl;dr: These things take a bit of time, but the team is working as fast as possible to ensure we're getting you awesome stuff that plays and works well.
Finally heres what Brav had to say about Fiesta being it's own mode AND NOT being an option in custom games aka no CTF fiesta.etc
Redditor This is a big deal to me. We were fooling around yesterday on some customs and wanted to play some Fiesta Assault, but we couldn't. Let's make some noise about this and hopefully get it fixed!
Brav-Hey all - we expected to see you here!
We knew we wanted to get you a Fiesta mode in the next release (this one!), but it turned out with the size of the Hammer Storm update, the engineering time just wasn't there to build the custom game options into the mode. I'm told that this requires a bit more time, so this alternative was the fastest way to still get something in your hands for this release, rather than holding it entirely. The team is well aware of the desire to be able to use these options across all game types, however.
Oh! And per edit #2, you should be able to create Fiesta FFA by using this game type. Just select the game type, -> Settings -> Slayer -> Teams [Off]. I just fired this up to make sure it works, but let me know if you have any issues.
Lastly, I just wanna play some Husky Raid too. That's all we really want.
RockMetal&Time
Re: Dedicated Halo 5 Thread
Stevedoggen wrote:Nice sword kill, RMT
https://www.youtube.com/watch?v=6iRGP5zZ2DQ
Brah at least link the video so I can get me some views ;)
RockMetal&Time
Re: Dedicated Halo 5 Thread
R93_Sniper wrote:"Meme"
The cringe is real
I concur,That's the joke
RockMetal&Time
Re: Dedicated Halo 5 Thread
Neesy wrote:That's the joke
Yeah sure... cool dude
Lol it was just a one time thing me and my other buddies all rocked it with the skeleton emblem and we went on arena fuking shit up
I forgot to change it
RockMetal&Time
Re: Dedicated Halo 5 Thread
Today I learned...
The musical piece playing in the Halo 5 prologue is C. Debussy - Prelude No.4: Les sons et les parfums tournent dans l'air du soir [ by Krystian Zimerman
I'ts one of Dr.Halsey's favorite songs. She plays the song in page 148 of Ghosts of Onyx
AND if I recall correctly she also plays it in the Fall of Reach when she and Keyes venture to Eridanus ll in order to analyze potential candidates for the Spartan ll program.
Now whats more interesting is that Cortana Humms the tune of this piece in the Legendary ending of Halo 5, Of course since she is built with a cloned matrix of Halsey's mind she does have many many similarities including the will of doing everything all in the name of the Greater good *Cough cough Spartans, *Cough Cough Guardians.
Anyways just a cool little interesting detail I found ;)
The musical piece playing in the Halo 5 prologue is C. Debussy - Prelude No.4: Les sons et les parfums tournent dans l'air du soir [ by Krystian Zimerman
I'ts one of Dr.Halsey's favorite songs. She plays the song in page 148 of Ghosts of Onyx
AND if I recall correctly she also plays it in the Fall of Reach when she and Keyes venture to Eridanus ll in order to analyze potential candidates for the Spartan ll program.
Now whats more interesting is that Cortana Humms the tune of this piece in the Legendary ending of Halo 5, Of course since she is built with a cloned matrix of Halsey's mind she does have many many similarities including the will of doing everything all in the name of the Greater good *Cough cough Spartans, *Cough Cough Guardians.
Anyways just a cool little interesting detail I found ;)
RockMetal&Time
Re: Dedicated Halo 5 Thread
Reddit user /HugoCornellier
Has compiled a list of future Forge objects as hinted by Tom French the UGC Lead at 343i in his twitter he has stated many cool things and well here they are!
New Objects
Infection-themed object set!
https://twitter.com/pardontomfrench/status/704824070991286272
New Forerunner & Covenant pieces
https://twitter.com/pardontomfrench/status/704839408713728000
https://twitter.com/pardontomfrench/status/704808864831549440
New Vehicle Props - SPIRITS & PHANTOMS
https://twitter.com/pardontomfrench/status/704836556016627712
New Tech pieces: keyboards, terminals, etc
https://twitter.com/pardontomfrench/status/704827642424348673
45 degree pipe corners, elbows
https://twitter.com/pardontomfrench/status/704798831720812544
TRUE primitives (without details)
https://twitter.com/pardontomfrench/status/704803942484455426
https://twitter.com/pardontomfrench/status/704806693721415681
New objects, pieces from Warzone maps
https://twitter.com/pardontomfrench/status/704833644771176453
New sizes for cylinders and rings
https://twitter.com/pardontomfrench/status/704845116662370304
https://twitter.com/pardontomfrench/status/704837297330499584
Possibility of Sound Objects that play Halo songs
https://twitter.com/pardontomfrench/status/704817108039774208
Trigger Volumes coming (real pressure plate system)
https://twitter.com/pardontomfrench/status/704827876265177088
https://twitter.com/pardontomfrench/status/704828064862072833
Landmines (new object/prop)
https://twitter.com/pardontomfrench/status/704828973797105664
New curved ramps & curved staircases are coming
https://twitter.com/pardontomfrench/status/704809125608165376
https://twitter.com/pardontomfrench/status/704843974561787904
New city pieces
https://twitter.com/pardontomfrench/status/704811581863923712
Warzone REQ Consoles might be coming to forge -
https://twitter.com/pardontomfrench/status/704805643811618817
https://twitter.com/pardontomfrench/status/704832115523760128
New Canvases
Additional Forge Canvases
https://twitter.com/pardontomfrench/status/704816064346124289
https://twitter.com/pardontomfrench/status/704816539518644224
https://twitter.com/pardontomfrench/status/704831051961466880
Probably no Forge World
https://twitter.com/pardontomfrench/status/704816716539232256
https://twitter.com/pardontomfrench/status/704846257877970944
All water forge canvas
https://twitter.com/pardontomfrench/status/704831051961466880
Other
Affecting score through scripting
https://twitter.com/pardontomfrench/status/704803511892971520
https://twitter.com/pardontomfrench/status/704803580268576768
https://twitter.com/pardontomfrench/status/704840230499536897
Change object physics through scripting
https://twitter.com/pardontomfrench/status/704811326816653312
https://twitter.com/pardontomfrench/status/704811457154711553
Campaign Building is a possibility for Halo 6
https://twitter.com/pardontomfrench/status/704804665163063296
https://twitter.com/pardontomfrench/status/704804815369428992
Possibility of testing map with specific games modes without leaving forge
https://twitter.com/pardontomfrench/status/704813904245841920
Possibility of HALO AI in forge, but not in the near future
https://twitter.com/pardontomfrench/status/704806146138177536
Has compiled a list of future Forge objects as hinted by Tom French the UGC Lead at 343i in his twitter he has stated many cool things and well here they are!
New Objects
Infection-themed object set!
https://twitter.com/pardontomfrench/status/704824070991286272
New Forerunner & Covenant pieces
https://twitter.com/pardontomfrench/status/704839408713728000
https://twitter.com/pardontomfrench/status/704808864831549440
New Vehicle Props - SPIRITS & PHANTOMS
https://twitter.com/pardontomfrench/status/704836556016627712
New Tech pieces: keyboards, terminals, etc
https://twitter.com/pardontomfrench/status/704827642424348673
45 degree pipe corners, elbows
https://twitter.com/pardontomfrench/status/704798831720812544
TRUE primitives (without details)
https://twitter.com/pardontomfrench/status/704803942484455426
https://twitter.com/pardontomfrench/status/704806693721415681
New objects, pieces from Warzone maps
https://twitter.com/pardontomfrench/status/704833644771176453
New sizes for cylinders and rings
https://twitter.com/pardontomfrench/status/704845116662370304
https://twitter.com/pardontomfrench/status/704837297330499584
Possibility of Sound Objects that play Halo songs
https://twitter.com/pardontomfrench/status/704817108039774208
Trigger Volumes coming (real pressure plate system)
https://twitter.com/pardontomfrench/status/704827876265177088
https://twitter.com/pardontomfrench/status/704828064862072833
Landmines (new object/prop)
https://twitter.com/pardontomfrench/status/704828973797105664
New curved ramps & curved staircases are coming
https://twitter.com/pardontomfrench/status/704809125608165376
https://twitter.com/pardontomfrench/status/704843974561787904
New city pieces
https://twitter.com/pardontomfrench/status/704811581863923712
Warzone REQ Consoles might be coming to forge -
https://twitter.com/pardontomfrench/status/704805643811618817
https://twitter.com/pardontomfrench/status/704832115523760128
New Canvases
Additional Forge Canvases
https://twitter.com/pardontomfrench/status/704816064346124289
https://twitter.com/pardontomfrench/status/704816539518644224
https://twitter.com/pardontomfrench/status/704831051961466880
Probably no Forge World
https://twitter.com/pardontomfrench/status/704816716539232256
https://twitter.com/pardontomfrench/status/704846257877970944
All water forge canvas
https://twitter.com/pardontomfrench/status/704831051961466880
Other
Affecting score through scripting
https://twitter.com/pardontomfrench/status/704803511892971520
https://twitter.com/pardontomfrench/status/704803580268576768
https://twitter.com/pardontomfrench/status/704840230499536897
Change object physics through scripting
https://twitter.com/pardontomfrench/status/704811326816653312
https://twitter.com/pardontomfrench/status/704811457154711553
Campaign Building is a possibility for Halo 6
https://twitter.com/pardontomfrench/status/704804665163063296
https://twitter.com/pardontomfrench/status/704804815369428992
Possibility of testing map with specific games modes without leaving forge
https://twitter.com/pardontomfrench/status/704813904245841920
Possibility of HALO AI in forge, but not in the near future
https://twitter.com/pardontomfrench/status/704806146138177536
RockMetal&Time
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