Dedicated Halo 5 Thread

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Post by DreuxPhoenix March 10th 2016, 1:28 pm

Dedicated Halo 5 Thread - Page 9 Canonfodder-2-18-16-67726bc29df4452db0ba7750d820922d

I just noticed that this armor is Noble 6's Default Armor. Thing is, that is technically called MJOLNIR Mark V(b)/Multi-Threat. Get your shit right 343.
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Post by Abdul Fatir March 10th 2016, 3:14 pm

Really? Doesn't look very badass to me :/
Reach's Default was... I have no words :v
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Post by Neesy March 10th 2016, 5:30 pm

Reach's Default was... I have no words :v

k(?)
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Post by RockMetal&Time March 10th 2016, 9:40 pm

DreuxPhoenix wrote:Dedicated Halo 5 Thread - Page 9 Canonfodder-2-18-16-67726bc29df4452db0ba7750d820922d

I just noticed that this armor is Noble 6's Default Armor. Thing is, that is technically called MJOLNIR Mark V(b)/Multi-Threat. Get your shit right 343.




... *sigh*

No that's a completely new armor set for the GEN-ll Systems
It is the successor to Mark VII which is the armor Naomi wears in the Kilo-Five trilogy


And btw the Mark V(B) AND the Mark V(GEN-1)
are both going to come in the future, they've been talked about.

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Post by DreuxPhoenix March 12th 2016, 9:14 pm

Lemme finds some images here...
*typing montage to the theme of Borderlands 2 "Doomsday"

Halo Reach's Mark V(b) AKA MJOLNIR/Multi-Threat
Dedicated Halo 5 Thread - Page 9 250px-Vanity-Spartan-B312

Halo 5: Guardians Gen II armor MJOLNIR/Decimator
Dedicated Halo 5 Thread - Page 9 H5G_-_Decimator_render

Pretty friggen similar!
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Post by deadofmind March 12th 2016, 10:52 pm

I've always questioned their decision to make the colours so friggin bright. What the sh­it?! They're super soldiers people, not candy.
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Post by R93_Sniper March 12th 2016, 11:01 pm

Only the helmet
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Post by DreuxPhoenix March 12th 2016, 11:13 pm

R93_Sniper wrote:Only the helmet

You dont see some similarities in the torso or legs either? Honestly, they should've made it simply be MJOLNIR/Multi-Threat, and make the Mark VII be John's armor from Halo 4 and beyond; and simply have it so he got an upgrade when he came to Infinity. Seriously, what kind of guy changes armor in a cryotube over the next 4 years, 7 months, and 11 days? All he really did was get an update on his suits firmware while he was taking a good sized nap.
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Post by R93_Sniper March 12th 2016, 11:37 pm

Go look at the "Noble" Armor set and speak from there. That's closer to what the reach armor (for a reason)
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Post by DreuxPhoenix March 12th 2016, 11:46 pm

R93_Sniper wrote:Go look at the "Noble" Armor set and speak from there. That's closer to what the reach armor (for a reason)

I've seen Noble armor, which still annoy's me since it is more accurate when compared to Commando Helmet w/Default Armor and GUNGNIR knee guards.
Seriously, we probably would've been a lot happier if John got an armor upgrade rather than a full redesign off the bat. At most, they should have improved how he looked, not make the only resembling feature be his helmet.
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Post by TheAandZ March 13th 2016, 5:02 am

Meh, they've made it 'rounder' which I feel takes away from the iconic 'military spartan soldier' aesthetic. Looks more like freakin robocop now
Dedicated Halo 5 Thread - Page 9 Robocop
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Post by RockMetal&Time March 13th 2016, 1:35 pm

deadofmind wrote:I've always questioned their decision to make the colours so friggin bright. What the sh­it?! They're super soldiers people, not candy.

From a Gameplay perspective they have to Contrast the spartans from the environments so that's why Blue team and Red team are pretty bright (Like for example in February's update they had to change blue team's color into a more lighter clearer version due to analytics showing and data showing that they had an advantage in certain environments) (also for anyone that's interested here is how Microsoft uses high tech research tools in order to improve and balance the multiplayer. Video

343s Art design choice that's REALLY the culprit here is that for some fucking reason Spartan IVs in the WarGames simulation have freaking COLORED undersuits... which make them look like power rangers,

Dedicated Halo 5 Thread - Page 9 7tjSdDi
also sidenote that render looks disgusting in game it looks so much better.


Also for some reason chief also has a colored undersuit in the campaign even though he didn't have one in Halo 4....
Dedicated Halo 5 Thread - Page 9 GhoH0b4
the armor still looks pretty cool so I can't really complain that much.


at least with the recent update we can have some really tight color combinations for example here's a screenshot I took yesterday (I needed a new wallpaper)
Dedicated Halo 5 Thread - Page 9 1eSUNMX

AND FINALLY here's a tweet from Josh Holmes on dem black undersuits!
Dedicated Halo 5 Thread - Page 9 ZODOcuG

Here's the link he posted
https://i.imgur.com/VM6R4Cx.jpg


So far 343i has just acknowledged the importance of black undersuits, same way they acknowledged the lack of Colors in Halo 5...
Took em a while but hey it got patched in just like we wanted it. So I hope there's a chance they can give us the option.
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Post by DreuxPhoenix March 13th 2016, 10:25 pm

So they are adding new armors, but not total armor interchangable customizations huh? 343, what are you smoking; and can I have some of that fine grass?

BTW, the reason why Spartans in the Multiplayer are so vibrant when compared to campaign modes is because of the holographic training decks on the UNSC Infinity. Using holograms, hardlight, and shields; they are able to make a 3D model of any landscape they want. Since holograms are all made up of light, that means that there is no room for a shadow to be put onto their armor. It also explains why they have no shadows in Halo 4's multiplayer. However, where in the campaign modes, you have a shadow because there are a few light sources from lightbulbs or the sun itself; not hardlight and holograms illuminating every part of your character.
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Post by TheAandZ March 14th 2016, 1:36 am

RockMetal&Time wrote:also for anyone that's interested here is how Microsoft uses high tech research tools in order to improve and balance the multiplayer.Video

fix your link mate
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Post by Heatguts March 14th 2016, 8:18 am

DreuxPhoenix wrote:BTW, the reason why Spartans in the Multiplayer are so vibrant when compared to campaign modes is because of the holographic training decks on the UNSC Infinity. Using holograms, hardlight, and shields; they are able to make a 3D model of any landscape they want. Since holograms are all made up of light, that means that there is no room for a shadow to be put onto their armor. It also explains why they have no shadows in Halo 4's multiplayer. However, where in the campaign modes, you have a shadow because there are a few light sources from lightbulbs or the sun itself; not hardlight and holograms illuminating every part of your character.
I suppose that makes sense when you consider that they added dynamic lighting in forge and some of these screenshots.
Spoiler:
Oh wait.
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Post by RockMetal&Time March 14th 2016, 3:50 pm

DreuxPhoenix wrote:So they are adding new armors, but not total armor interchangable customizations huh? 343, what are you smoking; and can I have some of that fine grass?

BTW, the reason why Spartans in the Multiplayer are so vibrant when compared to campaign modes is because of the holographic training decks on the UNSC Infinity. Using holograms, hardlight, and shields; they are able to make a 3D model of any landscape they want. Since holograms are all made up of light, that means that there is no room for a shadow to be put onto their armor. It also explains why they have no shadows in Halo 4's multiplayer. However, where in the campaign modes, you have a shadow because there are a few light sources from lightbulbs or the sun itself; not hardlight and holograms illuminating every part of your character.

I'd like to take whatever the hell your smoking

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Post by RockMetal&Time March 14th 2016, 3:54 pm

TheAandZ wrote:
RockMetal&Time wrote:also for anyone that's interested here is how Microsoft uses high tech research tools in order to improve and balance the multiplayer.Video

fix your link mate

Lmao sorry about that

https://www.youtube.com/watch?v=M1Zpl_uIqeE

http://blogs.microsoft.com/next/2015/06/18/the-high-tech-research-behind-making-halo-5-guardians-multiplayer-better-for-gamers/
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Post by Mootjuh March 15th 2016, 3:32 pm

MS is really looking in the wrong corners when it comes to improvement IMO.

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Post by RockMetal&Time March 15th 2016, 6:42 pm



H Y P E
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Post by Stevedoggen March 15th 2016, 9:19 pm

RIP orchestral music
also I like how they are bribing people to watch with that hcs armour that was behind a paywall last time, but as far as I can tell, you have to use your xbox to get it.

I can't even use twitch, too bandwidth heavy even on mobile quality. 5 seconds of footage followed by 10 seconds of load screen.
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Post by TheAandZ March 15th 2016, 11:33 pm

Stevedoggen wrote:RIP orchestral music
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Post by RockMetal&Time March 16th 2016, 1:43 pm

TheAandZ wrote:
Stevedoggen wrote:RIP orchestral music



R.I.P amiright silly 3 fo 3
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Post by TheAandZ March 16th 2016, 4:21 pm

I don't know if you're trying to refute or support the fact that 343 really doesn't care about the soundtrack nearly as much as previous titles now.




To compare:


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Post by General_101 March 16th 2016, 4:58 pm

I agree with TheAandZ thoughts on 343's presentation of Halo videos. It feels like they are going a completely different route to present simple videos that seem to apply to a different audience. No one is asking that they create music for each video I think but that they actually use Halo music in a Halo related video for a Halo Game.
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Post by Neesy March 16th 2016, 7:00 pm

Their advertisements remind me of Activision.
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