Dedicated Halo 5 Thread
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Re: Dedicated Halo 5 Thread
Marcus Lehto co-creator of Halo
Just finished playing the Halo 5 campaign and he had the same exact opinion everyone else has
You can read the compiled tweets here!
https://i.imgur.com/ZvtYVVx.png
And more discussion here
https://www.reddit.com/r/HaloStory/comments/45u0pq/marcus_lehto_cocreator_of_halo_has_played_the/
Just finished playing the Halo 5 campaign and he had the same exact opinion everyone else has
You can read the compiled tweets here!
https://i.imgur.com/ZvtYVVx.png
And more discussion here
https://www.reddit.com/r/HaloStory/comments/45u0pq/marcus_lehto_cocreator_of_halo_has_played_the/
RockMetal&Time
Re: Dedicated Halo 5 Thread
Im annoyed at how unrealistic the Spartan Armors have become. If anyone were to make replicas with most of these suits, they wouldn't see for one; and two: the armors now are too curvy; indicating that humanity has advanced A LOT in the time between Halo 4 and 5.
DreuxPhoenix
Re: Dedicated Halo 5 Thread
You dissing beautiful land whales son?
#AllSpartansAreBeautiful
#AllCurvesAreBeautiful
#AllSpartansAreBeautiful
#AllCurvesAreBeautiful
General_101
Re: Dedicated Halo 5 Thread
I imagine that the armors with which it would be difficult to see have some sort of camera that sends a direct feed into the helmet. In The Fall of Reach, they specifically mentioned how sniper rifles work this way for one of the spartans, so it's not entirely implausible. Though it would still make it difficult for cosplayers.
JaggyNos
Re: Dedicated Halo 5 Thread
Well in reality the visors aren't entirely where the spartans see trough I'ts more or less a combination of both
If you where to look at the inside of a MJOLNIR helmet they would have like a Screen inside type thing which projects all the information trough the VISR
This is why Emile in Halo reach could scratch his whole freaking VISR without impairing his vision whenever he had the helmet on
And is also why even though Chief's visor breaks in Halo 5 it really is not visible from his point of view since the VISR is merely projecting
And if you want to know why Humanity is so freaking advanced now well... lets just say they have a freaking Dyson sphere the size of a Solar system with millions and millions of juicy Forerunner stuff inside and a couple of decades of studying the secrets of the Spartan program and the MJOLNIR systems and the help of Dr.Halsey not to mention they also gained the help of many Huragoks (engineers)
If you where to look at the inside of a MJOLNIR helmet they would have like a Screen inside type thing which projects all the information trough the VISR
This is why Emile in Halo reach could scratch his whole freaking VISR without impairing his vision whenever he had the helmet on
And is also why even though Chief's visor breaks in Halo 5 it really is not visible from his point of view since the VISR is merely projecting
And if you want to know why Humanity is so freaking advanced now well... lets just say they have a freaking Dyson sphere the size of a Solar system with millions and millions of juicy Forerunner stuff inside and a couple of decades of studying the secrets of the Spartan program and the MJOLNIR systems and the help of Dr.Halsey not to mention they also gained the help of many Huragoks (engineers)
RockMetal&Time
Re: Dedicated Halo 5 Thread
Remember when the games had a sense of mystery?
I do.
Those were good days.
I do.
Those were good days.
Stevedoggen
Re: Dedicated Halo 5 Thread
R93_Sniper wrote:Wow, go go Lehto!
A man after my own heart. Goes to show you just how much Halo has really changed when 343 took over.
SilentGamer64
Re: Dedicated Halo 5 Thread
Stevedoggen wrote:Remember when the games had a sense of mystery?
I do.
Those were good days.
HEY GUYZ! WANNA SEE THE BIG MYSTERIOUS FORERUNNER RACE? HERE YOU GO:
https://content.halocdn.com/media/Default/encyclopedia/characters/didact/didact-square-542x542-e73e67d7be3d4674a250eb89b4e044f9.jpg
I HOPE THIS IS WHAT YOU WANTED!!!
- 343i
P.S: OH AND BY THE WAY IN ORDER TO MAKE CHEIF SEEM MORE HUMAN WE BROKE ANY REMAINING PRECIDENCE BUNGIE LEFT BEHIND AND EXPOSED HIS FACE SO HERE HE IS:
http://usercontent2.hubimg.com/7428199_f520.jpg
DONT FORGET TO PREORDER YOUR $10.00 REQ PACKS FOR THE UPCOMING HALO X!!!
SilentGamer64
Re: Dedicated Halo 5 Thread
Stevedoggen wrote:Remember when the games had a sense of mystery?
I do.
Those were good days.
YEAH really good days those where *cough cough* Ahem to quote Dr.Halsey https://youtu.be/rXIOXI9GD58?t=10s
The Fate of the Spirit of Fire
Halo wars 2 is pretty mysterious lol
http://www.halopedia.org/precursor
http://www.halopedia.org/Unidentified_alien_vessel
http://www.halopedia.org/UNSC_Rubicon
https://www.youtube.com/watch?v=YGR1V7IRLXs [Rebirth]
http://www.halopedia.org/Bastion
http://www.halopedia.org/Organon
http://www.halopedia.org/Warden_Eternal
http://www.halopedia.org/The_Mona_Lisa
http://www.halopedia.org/The_Impossible_Life_and_the_Possible_Death_of_Preston_J._Cole
http://www.halopedia.org/Halo:_Saint's_Testimony
http://www.halopedia.org/Intrepid_Eye
HuntTheTruth was also like the maximum mystery in the end we really didn't learn anything
You could argue that Post Halo 5s Uncharted territory is also pretty mysterious
That game gave us more mysteries then answers heck it gave us no answers lol
I could go on and on 343 takes 2 steps forwards 1 step back
ehh we already knew how Master chief looked like back in 2001
And bungie had already revealed a bit about the forerunners so they weren't completely mysterious
http://www.halopedia.org/Iris
https://www.halowaypoint.com/en-us/universe/oni-files/halo-3-terminals-part-1
https://www.halowaypoint.com/en-us/universe/oni-files/halo-3-terminals-part-2
Also it's fun to note that IRIS is still a mystery that 343 is using
RockMetal&Time
Re: Dedicated Halo 5 Thread
Still, I liked it how you could get the gist of what they were by looking into it, but you had to go out of your way to do so.
And even then, what they looked like and so forth was still kind of a mystery. You could also look at buildings, know they had a purpose, and try to figure out what it was.
Now it's laid out in front of you, explained entirely without avoidance and entirely revolving about it because the human-covie war is essentially over.
And now all of a sudden everything the forerunners make or have made flies. Half of the areas don't look like they actually had any real purpose for existing, much like the bridge from 1 we talked about earlier, except en-mass.
And even then, what they looked like and so forth was still kind of a mystery. You could also look at buildings, know they had a purpose, and try to figure out what it was.
Now it's laid out in front of you, explained entirely without avoidance and entirely revolving about it because the human-covie war is essentially over.
And now all of a sudden everything the forerunners make or have made flies. Half of the areas don't look like they actually had any real purpose for existing, much like the bridge from 1 we talked about earlier, except en-mass.
Stevedoggen
Re: Dedicated Halo 5 Thread
Stevedoggen wrote:Still, I liked it how you could get the gist of what they were by looking into it, but you had to go out of your way to do so.
And even then, what they looked like and so forth was still kind of a mystery. You could also look at buildings, know they had a purpose, and try to figure out what it was.
Now it's laid out in front of you, explained entirely without avoidance and entirely revolving about it because the human-covie war is essentially over.
And now all of a sudden everything the forerunners make or have made flies. Half of the areas don't look like they actually had any real purpose for existing, much like the bridge from 1 we talked about earlier, except en-mass.
We've only seen 2 alive forerunners as of now
and they all look different due to mutations and forced evolutions they have to overcome depending on their rate
as for forerunner architecture...
You might enjoy this article ;)
https://haruspis.wordpress.com/2015/04/16/on-forerunner-architecture/
[I]You’re far more likely to have an enriching experience with Halo’s campaigns yourself if you play through them while thinking a bit more deeply about these things. When wondering why these things are different, consider:
Who built these structures?
When was the time period it was constructed?
Where else have we seen this style?
How do we pinpoint the rate were they from?
What does this tell us about Forerunner history?
Once you find yourself answering these questions, you’ll discover that all those wonderful artists and designers from Bungie and 343 who poured their time and vision into bringing these things to life are complimenting each other and the Halo universe, not contradicting.[I]
Last edited by RockMetal&Time on February 16th 2016, 11:15 pm; edited 1 time in total
RockMetal&Time
Re: Dedicated Halo 5 Thread
RockMetal&Time wrote:
[I]You’re far more likely to have an enriching experience with Halo’s campaigns yourself if you play through them while thinking a bit more deeply about these things. When wondering why these things are different, consider:
Who built these structures?
When was the time period it was constructed?
Where else have we seen this style?
How do we pinpoint the rate were they from?
What does this tell us about Forerunner history?
Once you find yourself answering these questions, you’ll discover that all those wonderful artists and designers from Bungie and 343 who poured their time and vision into bringing these things to life are complimenting each other and the Halo universe, not contradicting.[I]
You have all of the passion and zeal of some dusty Archaeology / ( maybe Xenoaeology ) undergraduate.
Some of us just really need to shoot or blow something / someone to oblivion.
I mean C'mon you'll be inviting us to smell the daisies next !
True stuff looks pretty, but in game I have almost no time to admire it.
From a design point of view or graphic artistic side, yeah its cool. but damn it I need to kill something and wondering the why's and where-fores really screws up my aim.
( ok confession - : I still enjoy your forum posts though ! )
Deadmeat
Re: Dedicated Halo 5 Thread
That game gave us more mysteries then answers heck it gave us no answers lol
It's because the story was practically fan-fiction
Neesy
Re: Dedicated Halo 5 Thread
Well at least there is still mystery as to what exactly the Precursors look like ^_^ Or just wait till Halo 6: Precursors Revealed xD
It's pretty crazy going onto the Halo wiki and diving into all the lore. While it might not be the best when you only know what you find out in the game, the entire history of the Halo Universe is really quite awesome!
It's pretty crazy going onto the Halo wiki and diving into all the lore. While it might not be the best when you only know what you find out in the game, the entire history of the Halo Universe is really quite awesome!
deadofmind
Re: Dedicated Halo 5 Thread
deadofmind wrote:Well at least there is still mystery as to what exactly the Precursors look like ^_^ Or just wait till Halo 6: Precursors Revealed xD
It's pretty crazy going onto the Halo wiki and diving into all the lore. While it might not be the best when you only know what you find out in the game, the entire history of the Halo Universe is really quite awesome!
Use your imagination. In Halo: Cryptum and Primordial, they were described in great detail. But still, nothing beats the real thing. 343 could have an easter egg on their appearance in the next game while chief or locke explore a part of a forerunner facility and find a hologram of Precursors speaking to forerunners.
DreuxPhoenix
Re: Dedicated Halo 5 Thread
Has anyone here heard about Halo Mythos? because I'm hyped af
It's releasing side by side with Halo Wars 2
http://www.amazon.com/Halo-Mythos-343-Industries/dp/1681193566
Mythos is a guide and overview of the Halo story itself, and one like we’ve never produced before. Brought to you by our friends and partners at Egmont Publishing and penned by a few of the scribes at 343 Industries (including yours truly), Mythos will walk readers through the expanded Halo fiction – from the Forerunners’ conflict with ancient humanity all the way through the events of Halo 5: Guardians. Along the way, readers will witness connected stories unfold across a continuous narrative, helping tie together characters, artifacts, and events found not only in the Halo games, but also throughout the novels, comics, and live-action and animated features.
Accompanying the text will be more than fifty pieces of newly commissioned artwork from a handful of talented artists who have applied their unique styles to specific eras in Halo’s timeline, allowing fans to get a glimpse of certain events they’ve only read about but never had visualized. Just recently fans got a small taste of what’s in store, when we gave you a sneak piece at artwork by Halo-veteran Isaac Hannaford depicting a moment within the recently-released Halo: Shadow of Intent by Joseph Staten. Needless to say, it’s been a pretty incredible to see so many iconic moments in Halo’s history come to life in brand new ways.
For the writers on this end, it’s been a process as delightful as it was daunting – bringing together stories from a myriad of media and weaving them together into a more linear narrative in hopes to frame the overall Halo story in a new way that’s both engaging for the “old-school” fans, but still accessible and entertaining to new ones. In fact, we hope that not only will Mythos be a book every Halo lore fan will want to have on their shelf or coffee table, but that it will be something fans want to share with friends and family to introduce them to the universe we all adore calling home.
With Mythos we got to dig deeper into the Halo Story Bible than ever before to present perhaps the most cogent and complete accounting of events in the universe over the last 100,000 years. We can’t wait until people get it in their hands to marvel at the art, absorb the historical detail, and start to put the pieces together for the next chapters of the story. While Mythos is specifically designed to make the entirety and breadth of the vast Halo timeline more accessible to fans of all walks, detail-oriented and deep-diving story seekers will no doubt find some particularly intriguing gems sewn throughout the narrative, answering some questions while perhaps raising brand new ones to ponder.
In short, Mythos tells the massive story of Halo with incredibly rich, brand-new art and an interesting peek at some of the more enigmatic corners of the universe. Mythos is slated to drop into your hardcover-holding hands in October 2016, and we look forward to sharing more info about the project as we approach its release later next year. If you dig Halo's story at any level, you'll want to pick this one up.
Heres a page I found that was screencapped
It's releasing side by side with Halo Wars 2
http://www.amazon.com/Halo-Mythos-343-Industries/dp/1681193566
Mythos is a guide and overview of the Halo story itself, and one like we’ve never produced before. Brought to you by our friends and partners at Egmont Publishing and penned by a few of the scribes at 343 Industries (including yours truly), Mythos will walk readers through the expanded Halo fiction – from the Forerunners’ conflict with ancient humanity all the way through the events of Halo 5: Guardians. Along the way, readers will witness connected stories unfold across a continuous narrative, helping tie together characters, artifacts, and events found not only in the Halo games, but also throughout the novels, comics, and live-action and animated features.
Accompanying the text will be more than fifty pieces of newly commissioned artwork from a handful of talented artists who have applied their unique styles to specific eras in Halo’s timeline, allowing fans to get a glimpse of certain events they’ve only read about but never had visualized. Just recently fans got a small taste of what’s in store, when we gave you a sneak piece at artwork by Halo-veteran Isaac Hannaford depicting a moment within the recently-released Halo: Shadow of Intent by Joseph Staten. Needless to say, it’s been a pretty incredible to see so many iconic moments in Halo’s history come to life in brand new ways.
For the writers on this end, it’s been a process as delightful as it was daunting – bringing together stories from a myriad of media and weaving them together into a more linear narrative in hopes to frame the overall Halo story in a new way that’s both engaging for the “old-school” fans, but still accessible and entertaining to new ones. In fact, we hope that not only will Mythos be a book every Halo lore fan will want to have on their shelf or coffee table, but that it will be something fans want to share with friends and family to introduce them to the universe we all adore calling home.
With Mythos we got to dig deeper into the Halo Story Bible than ever before to present perhaps the most cogent and complete accounting of events in the universe over the last 100,000 years. We can’t wait until people get it in their hands to marvel at the art, absorb the historical detail, and start to put the pieces together for the next chapters of the story. While Mythos is specifically designed to make the entirety and breadth of the vast Halo timeline more accessible to fans of all walks, detail-oriented and deep-diving story seekers will no doubt find some particularly intriguing gems sewn throughout the narrative, answering some questions while perhaps raising brand new ones to ponder.
In short, Mythos tells the massive story of Halo with incredibly rich, brand-new art and an interesting peek at some of the more enigmatic corners of the universe. Mythos is slated to drop into your hardcover-holding hands in October 2016, and we look forward to sharing more info about the project as we approach its release later next year. If you dig Halo's story at any level, you'll want to pick this one up.
Heres a page I found that was screencapped
RockMetal&Time
Re: Dedicated Halo 5 Thread
Soon™
Link to Community update
The Hammer Storm update has way more inside, too. Not just new game types, content, weapons, and more, but also sandbox updates, new Forge goodness, UI improvements, and more tweaks.
Hmm can't wait for those sandbox updates I hope they buff the Splaser
And I'm definitely looking forward to the new Forge updates hopefully it's the new canvases I've been dying to hear more about
RockMetal&Time
Re: Dedicated Halo 5 Thread
I am at the point where the updates are not impressing me at all.
Mootjuh- Developer
Re: Dedicated Halo 5 Thread
Mootjuh wrote:I am at the point where the updates are not impressing me at all.
Ehh I think this ones pretty good since Griffball was my fucking jam back in Reach and 4 (can't wait to see how it plays with the new mechanics)
And the UI improvements with the 64 colors including Master chief Green, Halo CE black and Halo CE white!
What would you like to see in one of the updates?
Personally I would love a Warzone map set on Sanghelios!
I also wish for the File Browser and Object Prefab browser to arrive now ;(
RockMetal&Time
Re: Dedicated Halo 5 Thread
Not Moot but if I wanted something out of these updates it would be content that didn't make a game I purchased look like a shitty early access game.RockMetal&Time wrote:Mootjuh wrote:I am at the point where the updates are not impressing me at all.
Ehh I think this ones pretty good since Griffball was my fucking jam back in Reach and 4 (can't wait to see how it plays with the new mechanics)
And the UI improvements with the 64 colors including Master chief Green, Halo CE black and Halo CE white!
What would you like to see in one of the updates?
Personally I would love a Warzone map set on Sanghelios!
I also wish for the File Browser and Object Prefab browser to arrive now ;(
General_101
Re: Dedicated Halo 5 Thread
I honestly don't like the designs of most of the armors in Halo 5. Halo 4 made a realistic transition from What we saw in halo previously, with keeping the straight lines of the armor, making it realistic and having flat surfaces. Rarely, did you see an armor with curves or the fact that you wouldn't be able to make a replica of a piece of armor in real life, and as a result you wouldn't be able to see because the visor was a verticle slit down the center of the helmet (Wet Work armor).
But most of Halo 5 and Halo Online's armors are now super curvy, sleek, bulbous, and the helmets make it so you have to be a cyclops to see through the visors. Essentially, it makes it so that the Gen II MJOLNIR armor systems have upgraded exponentially within the past months between Halo 4 and Halo 5. Sure Forerunner tech can be used as an excuse, allowing humanity to advance in tech, but still; it seems they have advanced roughly two decades in just a few months in the game's universe.
Seriously 343, Halo 4 armors were cool, now Halo 5 and Online armors are a sudden shift. They seem to fit better in Mass Effect or a different Sci-Fi game altogether, not Halo. There is a thing called "Keeping true to the series Lore" and "Refer to previous Halo artwork for reference for new designs".
But most of Halo 5 and Halo Online's armors are now super curvy, sleek, bulbous, and the helmets make it so you have to be a cyclops to see through the visors. Essentially, it makes it so that the Gen II MJOLNIR armor systems have upgraded exponentially within the past months between Halo 4 and Halo 5. Sure Forerunner tech can be used as an excuse, allowing humanity to advance in tech, but still; it seems they have advanced roughly two decades in just a few months in the game's universe.
Seriously 343, Halo 4 armors were cool, now Halo 5 and Online armors are a sudden shift. They seem to fit better in Mass Effect or a different Sci-Fi game altogether, not Halo. There is a thing called "Keeping true to the series Lore" and "Refer to previous Halo artwork for reference for new designs".
DreuxPhoenix
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