Dedicated Halo 5 Thread
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Re: Dedicated Halo 5 Thread
Vulkan is a graphical API similar to AMD's mantle but instead for nvidia. Thats all you really need to know
R93_Sniper- Administrator
Re: Dedicated Halo 5 Thread
Actually, yes.Stevedoggen wrote:Isn't that a type of minigun?
Idk if it's a real one.
Heatguts
Re: Dedicated Halo 5 Thread
Heatguts wrote:Actually, yes.Stevedoggen wrote:Isn't that a type of minigun?
Idk if it's a real one.
Nope. But why are they called minimums if they are so large?
DreuxPhoenix
Re: Dedicated Halo 5 Thread
R93_Sniper wrote:Vulkan is a graphical API similar to AMD's mantle but instead for nvidia. Thats all you really need to know
Nvidia only? DX 12 is at least for everybody using windows 10
lolslayer
Re: Dedicated Halo 5 Thread
It is going to be an open source solution to rival DirectX 12 while running on all platforms and hardware at the same performance. Vulkan isn't just similar to Mantle, it is built on Mantle tech.R93_Sniper wrote:Vulkan is a graphical API similar to AMD's mantle but instead for nvidia. Thats all you really need to know
General_101
Re: Dedicated Halo 5 Thread
Vulkan is a low-level api built upon AMDs Mantle which was supposedly what caused Microsoft to bring out Directx12, but unlike Dx12 it's compatible with windows and linux and android! Almost every big name game engine has integrated support now including UE and Source2. It can also work on Xbox One and PS4.
IMO Vulkan needs to BTFO Dx12.
more info here
IMO Vulkan needs to BTFO Dx12.
more info here
deadofmind
Re: Dedicated Halo 5 Thread
Well my question was sarcastic. Yes it is a real minigun, a basic google on 'Vulcan Minigun' can answer that. https://en.wikipedia.org/wiki/M61_Vulcan (if my uni saw me using wiki as a source, hoo boy)DreuxPhoenix wrote:Nope. But why are they called minimums if they are so large?Heatguts wrote:
shnip
And it's a minigun because typically guns like that are Anti-air or something, so it's small in comparison. I think.
Stevedoggen
Re: Dedicated Halo 5 Thread
Stevedoggen wrote:Well my question was sarcastic. Yes it is a real minigun, a basic google on 'Vulcan Minigun' can answer that. https://en.wikipedia.org/wiki/M61_Vulcan (if my uni saw me using wiki as a source, hoo boy)DreuxPhoenix wrote:Nope. But why are they called minimums if they are so large?Heatguts wrote:
shnip
And it's a minigun because typically guns like that are Anti-air or something, so it's small in comparison. I think.
Maybe it was just a joke
IT'S JUST A PRANK BRO!
lolslayer
Re: Dedicated Halo 5 Thread
Yeah maybe he was about to make a forbidden statement about a certain someone's finger size or maybe another body part or something...
Heatguts
Re: Dedicated Halo 5 Thread
The one and only wrote:But why are they called miniguns if they are so large?
Dreux I beg you make that your forum signature. That's iconic.
- Nerf adverts were actually really good:
Neesy
Re: Dedicated Halo 5 Thread
I'ts Community update + Canon Fodder time!
https://www.halowaypoint.com/en-us/community/blog-posts/the-hog-wild-req-drop
Welcome back! ¡Bienvenidos! Вітаємо!
This week, we’ve got a quick blog showcasing the full suite of Hog Wild REQs, and a bit more. Onwards!
Teams across the studio are preparing for the upcoming Hog Wild REQ Drop, the Warzone Firefight release, and even goodness that lies beyond. The Halo Wars 2 team is anxiously gearing up for E3, where the game will indeed be playable. There’s also – well, I can’t talk about more just yet. To stay out of trouble, let’s get right into the Hog Wild REQ Drop.
So Halo Wars 2 confirmed to be playable at E3 AND there's something big bravo is teasing....
ARENA MULTIPLAYER SUMMER UPDATE
After several weeks of internal testing, your feedback from the Team Arena Summer Preview playlist, and multiple rounds of feedback with HCS Pro League teams, the multiplayer team has locked on final map layouts as well as map and game type combinations for Team Arena and the HCS Pro League, as well as new map layouts for additional playlists. To see the full details, head here.
As of today, the Team Arena playlist has been updated with new map layouts and game types. They are as follows.
SLAYER
1. Truth
2. The Rig
3. Coliseum
4. Regret
5. Eden
6. Plaza
CTF
7. Fathom
8. Coliseum
9. Stasis
10. Truth
STRONGHOLDS
11. The Rig
12. Eden
13. Empire
14. Plaza
We’ll see you in the playlist, and remember: Pro League starts next Thursday, June 2nd on Twitch.tv/Halo.
The Warzone Firefight release has a few items we haven’t talked about just yet. One of these is a Warzone Boss Refresh, which the Character and Warzone teams have been working on for quite some time. This week, we’re giving you a sneak peek into what’s on the way. Here’s Patrick Wren and Chris Proctor.
PATRICK WREN, MULTIPLAYER DESIGNER
We had a few major goals when it came to refreshing our bosses for Warzone. One is to create more dynamic matches. One way of doing that was adding dynamic bosses, and by using some foundational systems created for Warzone Firefight, we’ve been able to introduce these to Warzone for the first time. One example: on Apex 7, at the 2-minute mark, you could either have a Zealot Assassin Boss in the Caves, or a Ranger Commander and his squad dropped off at the beaches. Each Warzone match should be a bit different instead of the same encounters game after game.
Another goal for updating Warzone was to give Legendary bosses better identities and a bigger payoff. We worked with Chris Proctor and now our Legendary Bosses have unique names, visual identity, and a unique REQ weapon. Players who defeat these bosses will have a chance of collecting and using these unique weapons sans REQ card.
The Warzone Boss Refresh is exciting and we can’t wait for people to play it. There is so much more to talk about with new minion types, reinforcements, roaming bosses, complex encounters and more, which I’m told I can’t talk about just yet.
CHRIS PROCTOR, SENIOR SYSTEMS DESIGNER
On the Character team, we’ve been building new enemies for the Warzone Boss Refresh, with the goal of hitting all of the following points:
A new tier of bosses that are challenging enough to justify the “Mythic” title, with some twists on their gameplay. For example, the Mythic Hunter moves quicker and fires more dangerous, homing cannon rounds.
Boss variants to allow for randomization of bosses (we know players are eager for something other than the Warden).
A hierarchy of characters with a clear color progression, used across bosses and minions, so that players can identify tougher enemies at a glance, and provide more gameplay variety through character durability tuning and weapon selection. We always use custom character tuning for bosses, with regular, Legendary, and Mythic variants. For minions, we generally use campaign tuning for the bottom tier, and then two tiers of Warzone-specific tuning above that.
Covenant progression: Campaign colors, Red, White
Forerunner progression: Campaign colors, Orange, Red
Boss difficulty progression within a match and round to round in Firefight – no more identical-looking but variable-toughness enemies.
Have enemies fire interesting weapons at you, and then drop those weapons when they die so that you can try out some of the REQ weapons – for example the Mythic Knight Battlewagon will use and drop Didact’s Signet, the Scattershot weapon variant.
Allow players to fight against powerful new foes.
We'll be bringing you more on the Warzone Boss Refresh as we get closer to release.
COMMUNITY SPOTLIGHT
this map is pretty cool i guess
CANON FODDER
https://www.halowaypoint.com/en-us/community/blog-posts/canon-fodder-driving-force
Thanks Bravo! So, as many of you know, there’s more than a small amount of time spent by yours truly immersed within the hallowed halls of 343’s fiction factory. Sometimes we stumble upon particularly intriguing artifacts like this message scrawled upon a course sheet of alien parchment. Not sure if the fact that it reeked of methane is of any particular note…
It’s so shiny! Me seem to member things looking preeeeeetty bleak there for a while, with me an’ all the other Unggoy spendin’ years just mostly running away from green demons, or mean boss flappy-mouths who just wanted to make sure we got shotted at first.
But now… well now the blue lady helps us. I meen, it’s weird and confusing and all because she used to help the green guy be mean to us, then she was mean to the green guy, then nice to us… I don’t know, she’s definitely the most confusing blue lady I’ve seen – I mean, she’s really the ONLY one I’ve seen, but whatevers.
Anyway, she must have feeled bad for us getting’ kicked around all the time cause now she sends us stuff to eat and things to be builded…
- Hamyap
So yeah, weird, right? At any rate, rumor has it that this week’s issue of Canon Fodder might have some additional info that could help shed a little more light on things. Just a rumor though, I guess you’ll just have to check it out and see for yourself.
See you there!
<3
Grim
Today In Canon fodder we get new lore on the new REQs coming with Hog Wild
and a sweet interesting Halo 6 OR Halo:Fractures excerpt whatever it is
In this week’s Community Update, we pulled the curtain back a bit on upcoming Halo 5: Guardians content. In it, a curious message can be found that lore-lovers might want to check out. For the Fodder faithful who tirelessly scour both blogs for every shred of knowledge, we offer an extended bit of inspiring insight. Then again, maybe we’ve just been breathing the wrong gas…
The horizon is a roiling gyre of smoke and steam. Sizzling plasma arcs across the low clouds, illuminating a twisted nightmare of scorched wreckage strewn across the frozen ground. Seeking shelter, an Unggoy foreman flees from his post, amidst the cackling chatter of a hundred thousand Unggoy hard at work.
Yes, the factories of Balaho are active again!
Following their alliance with Cortana and the Created, the Unggoy were granted nearly limitless resources. Ships empty of life but loaded with advanced technology arrived. New agricultural support stations appeared in orbit, awaiting eager workers to feed the desperate masses below. Where chaos had once reigned, stability and a semblance of order have returned. And something more: a purpose.
With their pressing requirements – food, shelter, medicine – met, Balaho’s finest designers and crafters have worked day and night, tirelessly building their future. From their factories come clever mechanisms and curious cudgels, manufactured with knowledge the Unggoy secretly learned over centuries of oppression and cruelty. The destiny of the Unggoy is unfolding, and this time, THEY will be the elite! Well, maybe.
So Uhh grunts now live under a Totalitarian Dystopian Communist world where all their basic needs have been met...
W T F
https://www.halowaypoint.com/en-us/community/blog-posts/the-hog-wild-req-drop
Welcome back! ¡Bienvenidos! Вітаємо!
This week, we’ve got a quick blog showcasing the full suite of Hog Wild REQs, and a bit more. Onwards!
Teams across the studio are preparing for the upcoming Hog Wild REQ Drop, the Warzone Firefight release, and even goodness that lies beyond. The Halo Wars 2 team is anxiously gearing up for E3, where the game will indeed be playable. There’s also – well, I can’t talk about more just yet. To stay out of trouble, let’s get right into the Hog Wild REQ Drop.
So Halo Wars 2 confirmed to be playable at E3 AND there's something big bravo is teasing....
ARENA MULTIPLAYER SUMMER UPDATE
After several weeks of internal testing, your feedback from the Team Arena Summer Preview playlist, and multiple rounds of feedback with HCS Pro League teams, the multiplayer team has locked on final map layouts as well as map and game type combinations for Team Arena and the HCS Pro League, as well as new map layouts for additional playlists. To see the full details, head here.
As of today, the Team Arena playlist has been updated with new map layouts and game types. They are as follows.
SLAYER
1. Truth
2. The Rig
3. Coliseum
4. Regret
5. Eden
6. Plaza
CTF
7. Fathom
8. Coliseum
9. Stasis
10. Truth
STRONGHOLDS
11. The Rig
12. Eden
13. Empire
14. Plaza
We’ll see you in the playlist, and remember: Pro League starts next Thursday, June 2nd on Twitch.tv/Halo.
The Warzone Firefight release has a few items we haven’t talked about just yet. One of these is a Warzone Boss Refresh, which the Character and Warzone teams have been working on for quite some time. This week, we’re giving you a sneak peek into what’s on the way. Here’s Patrick Wren and Chris Proctor.
PATRICK WREN, MULTIPLAYER DESIGNER
We had a few major goals when it came to refreshing our bosses for Warzone. One is to create more dynamic matches. One way of doing that was adding dynamic bosses, and by using some foundational systems created for Warzone Firefight, we’ve been able to introduce these to Warzone for the first time. One example: on Apex 7, at the 2-minute mark, you could either have a Zealot Assassin Boss in the Caves, or a Ranger Commander and his squad dropped off at the beaches. Each Warzone match should be a bit different instead of the same encounters game after game.
Another goal for updating Warzone was to give Legendary bosses better identities and a bigger payoff. We worked with Chris Proctor and now our Legendary Bosses have unique names, visual identity, and a unique REQ weapon. Players who defeat these bosses will have a chance of collecting and using these unique weapons sans REQ card.
The Warzone Boss Refresh is exciting and we can’t wait for people to play it. There is so much more to talk about with new minion types, reinforcements, roaming bosses, complex encounters and more, which I’m told I can’t talk about just yet.
CHRIS PROCTOR, SENIOR SYSTEMS DESIGNER
On the Character team, we’ve been building new enemies for the Warzone Boss Refresh, with the goal of hitting all of the following points:
A new tier of bosses that are challenging enough to justify the “Mythic” title, with some twists on their gameplay. For example, the Mythic Hunter moves quicker and fires more dangerous, homing cannon rounds.
Boss variants to allow for randomization of bosses (we know players are eager for something other than the Warden).
A hierarchy of characters with a clear color progression, used across bosses and minions, so that players can identify tougher enemies at a glance, and provide more gameplay variety through character durability tuning and weapon selection. We always use custom character tuning for bosses, with regular, Legendary, and Mythic variants. For minions, we generally use campaign tuning for the bottom tier, and then two tiers of Warzone-specific tuning above that.
Covenant progression: Campaign colors, Red, White
Forerunner progression: Campaign colors, Orange, Red
Boss difficulty progression within a match and round to round in Firefight – no more identical-looking but variable-toughness enemies.
Have enemies fire interesting weapons at you, and then drop those weapons when they die so that you can try out some of the REQ weapons – for example the Mythic Knight Battlewagon will use and drop Didact’s Signet, the Scattershot weapon variant.
Allow players to fight against powerful new foes.
We'll be bringing you more on the Warzone Boss Refresh as we get closer to release.
COMMUNITY SPOTLIGHT
this map is pretty cool i guess
CANON FODDER
https://www.halowaypoint.com/en-us/community/blog-posts/canon-fodder-driving-force
Thanks Bravo! So, as many of you know, there’s more than a small amount of time spent by yours truly immersed within the hallowed halls of 343’s fiction factory. Sometimes we stumble upon particularly intriguing artifacts like this message scrawled upon a course sheet of alien parchment. Not sure if the fact that it reeked of methane is of any particular note…
It’s so shiny! Me seem to member things looking preeeeeetty bleak there for a while, with me an’ all the other Unggoy spendin’ years just mostly running away from green demons, or mean boss flappy-mouths who just wanted to make sure we got shotted at first.
But now… well now the blue lady helps us. I meen, it’s weird and confusing and all because she used to help the green guy be mean to us, then she was mean to the green guy, then nice to us… I don’t know, she’s definitely the most confusing blue lady I’ve seen – I mean, she’s really the ONLY one I’ve seen, but whatevers.
Anyway, she must have feeled bad for us getting’ kicked around all the time cause now she sends us stuff to eat and things to be builded…
- Hamyap
So yeah, weird, right? At any rate, rumor has it that this week’s issue of Canon Fodder might have some additional info that could help shed a little more light on things. Just a rumor though, I guess you’ll just have to check it out and see for yourself.
See you there!
<3
Grim
Today In Canon fodder we get new lore on the new REQs coming with Hog Wild
and a sweet interesting Halo 6 OR Halo:Fractures excerpt whatever it is
In this week’s Community Update, we pulled the curtain back a bit on upcoming Halo 5: Guardians content. In it, a curious message can be found that lore-lovers might want to check out. For the Fodder faithful who tirelessly scour both blogs for every shred of knowledge, we offer an extended bit of inspiring insight. Then again, maybe we’ve just been breathing the wrong gas…
The horizon is a roiling gyre of smoke and steam. Sizzling plasma arcs across the low clouds, illuminating a twisted nightmare of scorched wreckage strewn across the frozen ground. Seeking shelter, an Unggoy foreman flees from his post, amidst the cackling chatter of a hundred thousand Unggoy hard at work.
Yes, the factories of Balaho are active again!
Following their alliance with Cortana and the Created, the Unggoy were granted nearly limitless resources. Ships empty of life but loaded with advanced technology arrived. New agricultural support stations appeared in orbit, awaiting eager workers to feed the desperate masses below. Where chaos had once reigned, stability and a semblance of order have returned. And something more: a purpose.
With their pressing requirements – food, shelter, medicine – met, Balaho’s finest designers and crafters have worked day and night, tirelessly building their future. From their factories come clever mechanisms and curious cudgels, manufactured with knowledge the Unggoy secretly learned over centuries of oppression and cruelty. The destiny of the Unggoy is unfolding, and this time, THEY will be the elite! Well, maybe.
So Uhh grunts now live under a Totalitarian Dystopian Communist world where all their basic needs have been met...
W T F
RockMetal&Time
Re: Dedicated Halo 5 Thread
Something big and secret?
343I at least knows how to get me hyped <3
343I at least knows how to get me hyped <3
lolslayer
Re: Dedicated Halo 5 Thread
Neesy wrote:That hunter looks ridic.
It almost looks more forerunner than covenant now.
SilentGamer64
Re: Dedicated Halo 5 Thread
Literally one after the other
Now all I'm missing is all the other mythic req's
- Spoiler:
- Spoiler:
Now all I'm missing is all the other mythic req's
Jaing
Re: Dedicated Halo 5 Thread
Wait, you can wield detached gauss turrets now?
So then I'm assuming it's basically a railgun with no charge up, AND third person view. How is that not OP?
So then I'm assuming it's basically a railgun with no charge up, AND third person view. How is that not OP?
SilentGamer64
Re: Dedicated Halo 5 Thread
I don't really know why but I made a parody of a Halo 5 Update complete with Trailer and REQ Sheet
Already got 5K Views in one day and already fooled quite a lot of gullible people :)
Already got 5K Views in one day and already fooled quite a lot of gullible people :)
RockMetal&Time
Re: Dedicated Halo 5 Thread
why does nobody except me and stevedoggen seem to wANT THE FLIPPIN HAWK EMBLEM
Heatguts
Re: Dedicated Halo 5 Thread
I don't care if it's just the N.M.P.D variant without the swords, i want mah hawk gosh darnit :3
Stevedoggen
Re: Dedicated Halo 5 Thread
I really wish GMOD had better halo assets. nobody ever makes good looking halo shit in that game and it makes me really sad.
R93_Sniper- Administrator
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» Dedicated Halo 5 Thread
» Dedicated Halo Wars 2 Thread
» HALO 2 Thread
» Dedicated E3 2015 Thread
» EGM November 2002 Halo 2 Article shows what Halo 2 could and was supposed to be...
» Dedicated Halo Wars 2 Thread
» HALO 2 Thread
» Dedicated E3 2015 Thread
» EGM November 2002 Halo 2 Article shows what Halo 2 could and was supposed to be...
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