Halo Source engine game

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Post by OhDeestee November 23rd 2014, 2:08 am

I have done a few animations on this forum already using SFM and I think within the engine is the possibility to make a great halo game. My idea for a story for this is currently based around the post Covenant civil war on Sangheilios with the fanatics. If anyone has any experience, interest or knows of someone who does have please write down a reply here.

Here are my animations by the way:
https://www.youtube.com/playlist?list=PL_OsMoi6y-9H8PQ-B7fVNDJtR2ygw-eay
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Post by Senjin November 23rd 2014, 3:02 am

Wouldn't it be better to make your own story? Try some creative arts and make something personal. Personally if I were to put time and dedication into building a game, I'd make only a multiplayer experience as a story requires tremendous level-work and that excrutiatingly long plus you need to know twice as much about coding than you would for a multiplayer only game.
Choose a theme whether it be cartooony WWI (Because WWI deserves more attention these days) or sci-fi gritty, find your own cup of tea with your personal amount of sugar.

Then again I'm crazy and you plan to just rip models for use in Source. Just rip models and learn basic coding to make your own game with it's own pace,quirks,whatever.
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Post by OhDeestee November 23rd 2014, 3:17 am

Senjin wrote:Wouldn't it be better to make your own story? Try some creative arts and make something personal. Personally if I were to put time and dedication into building a game, I'd make only a multiplayer experience as a story requires tremendous level-work and that excrutiatingly long plus you need to know twice as much about coding than you would for a multiplayer only game.
Choose a theme whether it be cartooony WWI (Because WWI deserves more attention these days) or sci-fi gritty, find your own cup of tea with your personal amount of sugar.

Then again I'm crazy and you plan to just rip models for use in Source. Just rip models and learn basic coding to make your own game with it's own pace,quirks,whatever.

I feel that the Sangheili and other alien races are completely swept under the rug when it comes to games and deserve way more coverage. As for the original story, I want to make something that even though it's 3rd party can be considered integral with the canon. Working on a pre-existing canon is the best way to assure that.
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Post by Mootjuh November 23rd 2014, 3:56 am

Contingency has to follow the following rules.

1. We cannot use content from the halo games. Meaning we cannot use Microsoft/343i’s music, sounds, models, textures, animations and etc.
2. We cannot make a profit from the game. As much as we’d love to take donations, we unfortunately cannot.
3. Any content within the game will not contribute to the official narrative of the universe. This means that everything within the game is strictly non-canon.
Hopefully that’ll clear up any misconceptions about the game’s legality.


I'm assuming you would have to do the same if you want to do something in Source, meaning your game won't be considered canon.
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Post by OhDeestee November 23rd 2014, 4:32 am

Mootjuh wrote:Contingency has to follow the following rules.

1. We cannot use content from the halo games. Meaning we cannot use Microsoft/343i’s music, sounds, models, textures, animations and etc.
2. We cannot make a profit from the game. As much as we’d love to take donations, we unfortunately cannot.
3. Any content within the game will not contribute to the official narrative of the universe. This means that everything within the game is strictly non-canon.
Hopefully that’ll clear up any misconceptions about the game’s legality.


I'm assuming you would have to do the same if you want to do something in Source, meaning your game won't be considered canon.

No the whole point of making a game about a book is it is already a recreation of a canon event.
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Post by mmorpg4free November 23rd 2014, 5:01 am

Contingency is different they do what they want the game is not cannon related ;D
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Post by R93_Sniper November 23rd 2014, 5:44 am

The recreation of a canon event is exactly what Venerance was attempting to do. They were trying to recreate First Strike up to Alpha base
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Post by spartan1995 November 23rd 2014, 6:25 am

Are venerance still around? I haven't heard from them.
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Post by Heatguts November 23rd 2014, 12:14 pm

I don't know why you guys are worrying about what's canon and not. Campaign has been confirmed not to even be considered until multiplayer is 100% done.
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Post by ax2themax November 23rd 2014, 1:53 pm

Great job with the animations and such, but don't use ripped assets, make your own.
Good luck to you!
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Post by R93_Sniper November 23rd 2014, 7:13 pm

On another note. Your 3P animations aren't bad, but your FP could use a lot of work. I suggest using a real animation program to do FP though.
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Post by OhDeestee November 24th 2014, 5:49 am

R93_Sniper wrote:On another note. Your 3P animations aren't bad, but your FP could use a lot of work. I suggest using a real animation program to do FP though.

I find myself very overwhelmed by Maya. I would like to have someone who I can learn from before I migrate to something more complicated.
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Post by R93_Sniper November 24th 2014, 5:09 pm

I personally use 3DS max, but Maya has smoother workflows for animating. You should look at some tutorials for it first.
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Post by OhDeestee November 28th 2014, 11:35 pm

A new update for my little thread, I just uploaded a video of the animations for the energy sword.


In relation to problems pointed out before I have decided to continue using the models as place holders, untill I can get new ones. Seeing as there are supposedly no rules against using the assets in videos. The rig is the universal source rig and means any animation I make will be applicable to any new model.


Last edited by OhDeestee on November 28th 2014, 11:36 pm; edited 2 times in total (Reason for editing : youtube link added and i broke it)
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Post by General_101 November 29th 2014, 1:06 am

That elite has no shame, eh?
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Post by Jaing November 29th 2014, 3:17 am

Dude.. according to the Female Sangeli Fanfic the elites have
"NSFW":
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Post by R93_Sniper November 29th 2014, 4:43 am

That animation lacked any sort of force, style, or anything that would even joke as being good. The origin was terrible for first person, you couldn't see the sword at all, the third person was just about as bad with the hand up as if he was constantly tugging on something. The idle felt dry and lacked any motion, and the swinging animation flowed terribly.
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Post by OhDeestee November 29th 2014, 5:35 am

General_101 wrote:That elite has no shame, eh?
He's poor and needs armour. :C Please donate armor the poor homeless elite foundation
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Post by OhDeestee November 29th 2014, 5:37 am

R93_Sniper wrote:That animation lacked any sort of force, style, or anything that would even joke as being good. The origin was terrible for first person, you couldn't see the sword at all, the third person was just about as bad with the hand up as if he was constantly tugging on something. The idle felt dry and lacked any motion, and the swinging animation flowed terribly.
Ok I'm confused. I have heard other people on the team say that about all my other animations, and yet you said that they were good. But know your saying this one is bad? Where is the difference I'm missing?
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Post by Master Noob November 29th 2014, 4:13 pm

General_101 wrote:That elite has no shame, eh?

It looks like the head of a Halo 4 elite glued on to the body of Zeratul from Starcraft 2.
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Post by R93_Sniper November 29th 2014, 5:46 pm

OhDeestee wrote:
Ok I'm confused. I have heard other people on the team say that about all my other animations, and yet you said that they were good. But know your saying this one is bad? Where is the difference I'm missing?

Animations differ harshly from set to set. From the looks of It, you tried to push out a mix of the first and third person origins and rendered out with third-person animations, without actually bothering to make a different animation set for first person.
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Post by OhDeestee November 29th 2014, 6:11 pm

R93_Sniper wrote:
OhDeestee wrote:
Ok I'm confused. I have heard other people on the team say that about all my other animations, and yet you said that they were good. But know your saying this one is bad? Where is the difference I'm missing?

Animations differ harshly from set to set. From the looks of It, you tried to push out a mix of the first and third person origins and rendered out with third-person animations, without actually bothering to make a different animation set for first person.

I didn't think that was good practise. I thought to make it realistic they were supposed to be the same animation unless you had separate view models
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Post by OhDeestee November 29th 2014, 6:11 pm

Master Noob wrote:
General_101 wrote:That elite has no shame, eh?

It looks like the head of a Halo 4 elite glued on to the body of Zeratul from Starcraft 2.

It probably is. :P
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Post by R93_Sniper November 29th 2014, 7:55 pm

You always separate First person and Third Person animations. First Person Rigs are usually the arms and hands upto a bit before the shoulders. Third person is a full body rig. FP also usually has more details with a higher polycount than the third person equivalent of the same area. I'll mock up some animations to show you what i mean.
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Post by OhDeestee November 29th 2014, 7:56 pm

R93_Sniper wrote:You always separate First person and Third Person animations. First Person Rigs are usually the arms and hands upto a bit before the shoulders. Third person is a full body rig. FP also usually has more details with a higher polycount than the third person equivalent of the same area. I'll mock up some animations to show you what i mean.

Ok. I have just heard so much about games going to a basic one animation does all system.
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