Dedicated Halo 5 Thread

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Post by RockMetal&Time September 27th 2015, 10:26 pm

R93_Sniper wrote:Its called 343i trying to take over halo.
INSANE I found this weird website which is asking our respects for the death of 117


Filling it up will give us the rest of the Trailer I think!?
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Post by Neesy September 28th 2015, 7:03 am

Heatguts wrote:That's the most obvious, lazy photoshop I've ever seen.

Ikr. RMT please use your brain.
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Post by Neesy September 28th 2015, 7:06 am

Sorry for double post but, honestly, if 343 kills off Master Chief there would be even less of a reason to buy Halo 5 and forthcoming Halo games.
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Post by Stevedoggen September 28th 2015, 8:14 am

Dedicated Halo 5 Thread - Page 18 Foreru10
Why
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Post by Mootjuh September 28th 2015, 9:24 am

Really wth is the art team thinking.
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Post by SilentGamer64 September 28th 2015, 11:47 am

See, now why can't that be the default BR scope? I wouldn't be as against it if they didn't turn it into an RDS.
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Post by Stevedoggen September 28th 2015, 1:21 pm

I was actually referring to the forerunner tech they stuck on the front because apparently reasons.
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Post by Mootjuh September 28th 2015, 2:02 pm

That's just different colored metal. Not Forerunner.
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Post by R93_Sniper September 28th 2015, 6:13 pm

Actually no Steve's right. Its an Energy Bayonet based off of forerunner and covenant tech. The Assault Rifle has one too.
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Post by Heatguts September 28th 2015, 6:18 pm

Are the bayonets on all assault/battle rifles or are their traditional ones without them too?
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Post by RockMetal&Time September 28th 2015, 6:39 pm

Heatguts wrote:Are the bayonets on all assault/battle rifles or are their traditional ones without them too?

I'ts a weapon variant it's a bit more expensive than the default loadout, also there are 20 Variants for each weapon



Enjoy the videos! and make sure to watch in 60FPS
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Post by Stevedoggen September 28th 2015, 10:52 pm

R93_Sniper wrote:Actually no Steve's right. Its an Energy Bayonet based off of forerunner and covenant tech. The Assault Rifle has one too.
Also the fact that it Hard-Light style disintegrates people killed. Kind of a giveaway.
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Post by TheAandZ September 29th 2015, 8:16 am

RockMetal&Time wrote:
Heatguts wrote:Are the bayonets on all assault/battle rifles or are their traditional ones without them too?




Enjoy the videos! and make sure to watch in 60FPS

The scene at 5:14 is just so awesome to me for some reason.
I still don't know how I feel about the AI in this gamemode though.
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Post by Stevedoggen September 29th 2015, 11:05 am

^^ at 15:08 I was like "I like the distance background fuel rod howling sound, that's actually wicked cool sounding." then the player picks it up and shoots it at 16:05 and it makes that stupid 'pew' sound right as you fire it and I'm like "DAMNIT, IS NOTHING SACRED?"
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Post by Heatguts September 29th 2015, 4:03 pm

What I find funny is how the guy in the gamespot video mentions how free you are to choose what to do and that even casual players will have ai to fight, when he mentions spots where he was fighting ai and got attacked by other players. It'll be a choice between try to capture bases, fight other players to get a brief time while they're respawning that you can attack the bosses you guys were fighting over in, or roam around the map killing players and getting sniped from nowhere. Casuals will go after ai, but some contingent of veterans looking for easy kills will wander over to the ai and use them as bait for the newer players.
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Post by RockMetal&Time September 29th 2015, 4:22 pm

WOOOO IT'S TIME TO CELEBRATE! MARK V AND MARK IV ARE CONFIRMED TO BE IN HALO 5! WOOT
http://bestgameever.co.uk/2015/09/29/halo-5-guardians-chatting-with-josh-holmes-from-343/

FORGE NEWS NEXT WEEK!
Josh: We’ll be talking about Forge in more detail in the next couple of weeks. When released this will be the biggest evolution in Forge since its inception and we’re excited to see what community members will be able to create by taking advantage of the new tools. Stay tuned.

 NEW AMAZING HUNT THE TRUTH EPISODE TODAY!
 http://huntthetruth.tumblr.com/post/130144076148/s202-from-fire-to-blood-a-city-lies-in-ruins

TEH SPRINT SEASON 3 ANNOUNCED!


-HALO 1 PISTOL CONFIRMED!

-THAT SOUNDTRACK IS BEAUTIFUL!
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Post by Heatguts September 29th 2015, 6:59 pm

RockMetal&Time wrote:
Josh: When released this will be the biggest evolution in Forge since its inception
Yeah I don't think so. From Halo 3 to Reach they added off the top of my head:

- Fixed and Phased object physics
- Structure objects for building bases
- I think object spawn properties and stuff was added in Reach
- Fine editing mode

Feel free to point out anything I missed. In any case, 343 would need to add:

New object physics of some kind
A new class of objects we haven't seen before that isn't buildings, natural scenery like rocks or trees, or basic buidling blocks
New object properties

Granted that wouldn't be hard, but frankly, time of day isn't really a forge addition, it only changes map aesthetics unless you're playing some hardcore night game like insurgency or the supposedly really dark bf4 maps. A great way to shake up forge would be to add in ai, but now wouldn't the average casual player get really confused about adding waypoints and ai spawn states and stuff that they'd ignore it and just play hardcore forger's brilliant singleplayer maps? In fact, with the wealth of community maps ai would bring to forge what incentive would there be to play the campaign?

At this point I don't think there's really anything that can be added to forge aside from a model editor that lets you create your own frigging bsp.
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Post by RockMetal&Time September 29th 2015, 7:26 pm

Heatguts wrote:
RockMetal&Time wrote:
Josh: When released this will be the biggest evolution in Forge since its inception
Yeah I don't think so. From Halo 3 to Reach they added off the top of my head:

- Fixed and Phased object physics
- Structure objects for building bases
- I think object spawn properties and stuff was added in Reach
- Fine editing mode

Feel free to point out anything I missed. In any case, 343 would need to add:

New object physics of some kind
A new class of objects we haven't seen before that isn't buildings, natural scenery like rocks or trees, or basic buidling blocks
New object properties

Granted that wouldn't be hard, but frankly, time of day isn't really a forge addition, it only changes map aesthetics unless you're playing some hardcore night game like insurgency or the supposedly really dark bf4 maps. A great way to shake up forge would be to add in ai, but now wouldn't the average casual player get really confused about adding waypoints and ai spawn states and stuff that they'd ignore it and just play hardcore forger's brilliant singleplayer maps? In fact, with the wealth of community maps ai would bring to forge what incentive would there be to play the campaign?

At this point I don't think there's really anything that can be added to forge aside from a model editor that lets you create your own frigging bsp.


My theory is probably a WINDOWS 10 Forge tool that lets you use M+KB for enhanced controls

Creating Custom Terrain + Time of Day + Texturing Objects could be the MASSIVE evolution that Forge needs!
Also it's worth noting that all the breakout maps where made in Forge!
So there is bound to be a variety in the aesthetics of a map!
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Post by Neesy September 29th 2015, 7:51 pm

My theory is probably a WINDOWS 10 Forge tool that lets you use M+KB for enhanced controls

no
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Post by TheAandZ September 29th 2015, 8:16 pm

343 will only actually touch Windows/PC when all of the XBONES turn into evil robot transformers, G-Force style.
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Post by R93_Sniper September 29th 2015, 10:47 pm

I recall that halo 4 did some serious shit with Forge, And Halo 2 Anniversary blew that out of the water with landmasses and lighting updates.
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Post by Mootjuh September 29th 2015, 11:38 pm

Can we just have a palette with enough variety?
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Post by Heatguts September 30th 2015, 8:02 am

R93_Sniper wrote:I recall that halo 4 did some serious shit with Forge, And Halo 2 Anniversary blew that out of the water with landmasses and lighting updates.
Magnets are definitely pretty cool, and there's no doubt that H2A's landmasses allow a lot more terrain control than forge world ever provided. The landmasses would be pretty useless if they collided with each other though, and without building structures we wouldn't have anything to do with magnets but tie trees together.
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Post by RockMetal&Time September 30th 2015, 4:28 pm

HALO 5 Guardians Original Soundtrack Samples out now!
http://www.amazon.co.uk/Halo-Guardians-Original-Game-Soundtrack/dp/B015YX5RPK/ref=sr_1_3?ie=UTF8&qid=1443622564&sr=8-3&keywords=halo+5+soundtrack

God I love this soundtrack especially Kamchatka,Halo Canticles,Covenant Prayers,Sentry Battle,Skeleton Crew,Genesis!
They all sound amazing!

And oh God did I forget "Walk Softly" a remake of one of my favorite Halo 4 tracks!
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Post by RockMetal&Time October 2nd 2015, 10:22 pm

And the Master Chiefs not dead go figure...


Badass trailer reminds me of "Deliver hope" from reach
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