Dedicated Halo 5 Thread
Page 15 of 40 • Share
Page 15 of 40 • 1 ... 9 ... 14, 15, 16 ... 27 ... 40
Re: Dedicated Halo 5 Thread
1. And it so easy to do a second melee right after your enemy jumped and therefore in the end it doesn't matter. Though with sprint it's a whole different story, though you don't seem to get that. You know what is comparable to sprint? Boosters. Not jump itself but potential unpredictable double jump.
2. Secondly teleporters and man cannons are much more predictable and it doesn't suddenly make the player sonic. You know where he is headed to and thus you can easily catch up to him. And let's say you go through the teleporter, the fight starts all over again because you don't have to have your weapon lowered because you don't have to freakin' sprint to catch up to him. All I can think of is ambush you with a grenade which should be easily avoidable.
And catch up to a warthog and hijack? Don't make me laugh. You would already be rekt twice by the gunner AND passenger once that happens. So no.
And infinity is one of the worst maps out there. You cannot compare everything to Halo 1 and consider it being a "perfect medium". Just reduce vehicle respawn time. No need to implant sprint and break everything around it to make that work. Besides, if you decide not to rush to the other base woth a vehicle, die and repeat with another vehicle, you don't run out of vehicles as they respawn quick enough aslong as you use them wisely. Plus, let's say it does happen, go to the center through the teleporter and wreck everyone with ypur pistol from up above.
And come back and tell me how it feels like sprinting away in the cqb parts of maps where vehicles can't reach.
Seriously, what the hell is wrong with consistent speed that is probably just below sprint speed and not you lower your weapon like a freaking CoD game?
2. Secondly teleporters and man cannons are much more predictable and it doesn't suddenly make the player sonic. You know where he is headed to and thus you can easily catch up to him. And let's say you go through the teleporter, the fight starts all over again because you don't have to have your weapon lowered because you don't have to freakin' sprint to catch up to him. All I can think of is ambush you with a grenade which should be easily avoidable.
And catch up to a warthog and hijack? Don't make me laugh. You would already be rekt twice by the gunner AND passenger once that happens. So no.
And infinity is one of the worst maps out there. You cannot compare everything to Halo 1 and consider it being a "perfect medium". Just reduce vehicle respawn time. No need to implant sprint and break everything around it to make that work. Besides, if you decide not to rush to the other base woth a vehicle, die and repeat with another vehicle, you don't run out of vehicles as they respawn quick enough aslong as you use them wisely. Plus, let's say it does happen, go to the center through the teleporter and wreck everyone with ypur pistol from up above.
And come back and tell me how it feels like sprinting away in the cqb parts of maps where vehicles can't reach.
Seriously, what the hell is wrong with consistent speed that is probably just below sprint speed and not you lower your weapon like a freaking CoD game?
Mootjuh- Developer
Re: Dedicated Halo 5 Thread
1.And it is also so easy to throw a grenade after the guy running, or run after him around the corner and then shoot him when he comes into view.
You know what else is comparable to "potentially unpredictable" double jump for jumps? Melee lung for meleeing. Still love it, and it's still there. Although it pretty much sort of aimbottingly launches you forward towards your enemy that could have escaped easily by moving to the side or backing up some, but no. It aims and launches you towards them so that you could get that hit.
2. You are really over dramatizing and exaggerating how "fast" and "unpredictable" sprinting really is... -_-
For one thing. It is pretty obvious where a sprinter is going. Most of the time it is going to be into, or away from a fight. It's easy to tell depending on the situation. If there is no one but the runner or things seem calm. He is going to find people. Meaning going to the opposite spawn point or the place with the most gunfire and explosions. What ever weapon he has would be a pretty easy guess on the routes he will take, which would be high ground, mid ground, or low ground depending on the map. If you were just attacking him and he runs away, he is running for the closest cover or safest place and is usually going to be moving in a pretty linear path if the map is kind of open. If it is more cqb then it is the closest corner or cover. Meaning chunk a grenade. Run to that corner and shoot. Something.
Do you not want people who sprint to lower their weapons? Do you want them to be able to shoot while sprinting? Would that make it better? If all you can think of is ambush you with a grenade, then you are not thinking hard enough. They could easily gun you down when you come out of the teleporter or melee you. You can't predict whether they will move behind the teleporter when they come out if there is nothing behind, or if they move to the side when they come out and melee or blast you to pieces before you get the chance to look around or shoot him because more then likely when you come out of that teleporter for that split second or so, you would be looking straight forward scanning your screen going, "Ok where did he go, I almost got him?"
Using man cannons to get to places? Don't make me laugh. You would already be rekt by most if not ALL of the enemies on the map before you get to where you want. (Because guess what? You just threw yourself up into the air where you have little to no control to where you are going AND little to no cover whatsoever!) So no.
"And infinity is one of the worst maps out there." Is that supposed to be a fact? I think not. (Also, R93 says he found it fun. :3)
Oh, so when I compare things to original/classic Halo as the "perfect medium", then I'm in the wrong? Why should we just reduce vehicle respawn time? No need to reduce vehicle respawn time and break everything around it to make the map work.
You say vehicles respawn quickly like it will always respawn quickly or even respawn at all. For one, it won't respawn if someone is using it no matter how fast the respawn time is, as the point that I was saying that if all of the vehicles were taken.
Ok. I go to the center through the teleporter and wrek everyone with the pistol that I have from up above. Great. Now I'm camping. Such fun. Much combat. The map is so big they are probably either not even going to take the routes and just take the teleporters, or if they do take it, you will have to sit there a bit because walking by foot takes a while. If they take a vehicle, they are probably going to ignore you and you won't be able to kill them before they turn the corner to go to your base.
Also, it feels great sprinting away in the cqb parts of maps where vehicles can't reach, because now I can get to places faster where my vehicles can't usually get to.
So what the hell is wrong with a bit of variation of speed that is probably just above walking speed and you lower your weapon?
What is with you and Call of Duty? Just because a first person shooter has ADS, Weapon drops, Loadouts, or Killstreaks, ect. Does not make it a Call of Duty game, nor does it make it a cheap rip off, or a butchered attempt at "Leeching from the glory" of what is Call of Duty.
I guess other games can't customize their weapons, or throw a grenade back when some throws it at you, or cook a grenade, or unlock things when they rank up, or have a certain gun or weapon because, "Oh no" It was in Call of Duty.
And seriously... Out of all things. Lowering your weapon in a game makes it like a Call of Duty game? Really?
_____________
If anyone have not notice when reading anything that I have said and think that I am just a sprint fan boy, you should go back and reread everything I typed carefully and thoroughly, because I was not trying to defending sprint, nor was I going against it.
I was more questioning the logic of the argument that some people who hate on sprint say because I find their logic of reasoning to be kind of weak... Which all pretty much just goes back to just saying, (Not in any particular order)
1) "Because my target will turn the corner!"
2) "Because my target will get away!"
3) "The map was designed to accommodate sprint!"
4) "The game is unbalanced because of sprint!"
5) "The game does not feel like original Halo because it has sprint!"
6) "It's Call of Duty if it has sprint!"
(Please tell me if I have missed some of the arguments that people have brought up in those summerized points above)
Here is what I see it.
1) "Ok, Go get him"
2) "Ok... Go get him..."
(1 and 2 if you can't get him, oh well. Go find someone else to kill. I don't hear you complaining when everyone jacks all of the vehicles on a big *** map and you have to walk all of the way across to find someone to shoot or walk to a teleporter that probably doesn't even teleport you to where the action is so now you have to find and walk to the people or objective, or camp there and wait for "stragglers" to come waltzing by.)
3) "Ok... So they accommodated for sprint. That's a bad thing? It's your choice to use it or not. They have designed some maps to accommodate some weapons but not others. It is again, your choice or their choice to use a sniper or a rocket launcher in a tight space cqc map. It's not like they design all maps for all weapons and all things."
4) "It's unbalanced? Really? I thought that the maps already accommodated for it. That's strange."
5) Yeah? That is an opinion and not a fact. It feels as original/classic Halo as any other functions like duel wielding, deployable equipment, being able to have more then two grenade types (Oh no, I just remembered. We can have more then two types of grenades on us unlike original/classic Halo! That is going to make the game so unbalanced.), hijacking, lunge, and health regen.
6) ... Really? -_-
If those are the main points then... (I'm not the best Halo player myself, buuuut-) "Git gud or git rekt!"
Most of those points sounds more to me like a personal problem then anything else if you really look at it.
You know what else is comparable to "potentially unpredictable" double jump for jumps? Melee lung for meleeing. Still love it, and it's still there. Although it pretty much sort of aimbottingly launches you forward towards your enemy that could have escaped easily by moving to the side or backing up some, but no. It aims and launches you towards them so that you could get that hit.
2. You are really over dramatizing and exaggerating how "fast" and "unpredictable" sprinting really is... -_-
For one thing. It is pretty obvious where a sprinter is going. Most of the time it is going to be into, or away from a fight. It's easy to tell depending on the situation. If there is no one but the runner or things seem calm. He is going to find people. Meaning going to the opposite spawn point or the place with the most gunfire and explosions. What ever weapon he has would be a pretty easy guess on the routes he will take, which would be high ground, mid ground, or low ground depending on the map. If you were just attacking him and he runs away, he is running for the closest cover or safest place and is usually going to be moving in a pretty linear path if the map is kind of open. If it is more cqb then it is the closest corner or cover. Meaning chunk a grenade. Run to that corner and shoot. Something.
Do you not want people who sprint to lower their weapons? Do you want them to be able to shoot while sprinting? Would that make it better? If all you can think of is ambush you with a grenade, then you are not thinking hard enough. They could easily gun you down when you come out of the teleporter or melee you. You can't predict whether they will move behind the teleporter when they come out if there is nothing behind, or if they move to the side when they come out and melee or blast you to pieces before you get the chance to look around or shoot him because more then likely when you come out of that teleporter for that split second or so, you would be looking straight forward scanning your screen going, "Ok where did he go, I almost got him?"
Using man cannons to get to places? Don't make me laugh. You would already be rekt by most if not ALL of the enemies on the map before you get to where you want. (Because guess what? You just threw yourself up into the air where you have little to no control to where you are going AND little to no cover whatsoever!) So no.
"And infinity is one of the worst maps out there." Is that supposed to be a fact? I think not. (Also, R93 says he found it fun. :3)
Oh, so when I compare things to original/classic Halo as the "perfect medium", then I'm in the wrong? Why should we just reduce vehicle respawn time? No need to reduce vehicle respawn time and break everything around it to make the map work.
You say vehicles respawn quickly like it will always respawn quickly or even respawn at all. For one, it won't respawn if someone is using it no matter how fast the respawn time is, as the point that I was saying that if all of the vehicles were taken.
Ok. I go to the center through the teleporter and wrek everyone with the pistol that I have from up above. Great. Now I'm camping. Such fun. Much combat. The map is so big they are probably either not even going to take the routes and just take the teleporters, or if they do take it, you will have to sit there a bit because walking by foot takes a while. If they take a vehicle, they are probably going to ignore you and you won't be able to kill them before they turn the corner to go to your base.
Also, it feels great sprinting away in the cqb parts of maps where vehicles can't reach, because now I can get to places faster where my vehicles can't usually get to.
So what the hell is wrong with a bit of variation of speed that is probably just above walking speed and you lower your weapon?
What is with you and Call of Duty? Just because a first person shooter has ADS, Weapon drops, Loadouts, or Killstreaks, ect. Does not make it a Call of Duty game, nor does it make it a cheap rip off, or a butchered attempt at "Leeching from the glory" of what is Call of Duty.
I guess other games can't customize their weapons, or throw a grenade back when some throws it at you, or cook a grenade, or unlock things when they rank up, or have a certain gun or weapon because, "Oh no" It was in Call of Duty.
And seriously... Out of all things. Lowering your weapon in a game makes it like a Call of Duty game? Really?
_____________
If anyone have not notice when reading anything that I have said and think that I am just a sprint fan boy, you should go back and reread everything I typed carefully and thoroughly, because I was not trying to defending sprint, nor was I going against it.
I was more questioning the logic of the argument that some people who hate on sprint say because I find their logic of reasoning to be kind of weak... Which all pretty much just goes back to just saying, (Not in any particular order)
1) "Because my target will turn the corner!"
2) "Because my target will get away!"
3) "The map was designed to accommodate sprint!"
4) "The game is unbalanced because of sprint!"
5) "The game does not feel like original Halo because it has sprint!"
6) "It's Call of Duty if it has sprint!"
(Please tell me if I have missed some of the arguments that people have brought up in those summerized points above)
Here is what I see it.
1) "Ok, Go get him"
2) "Ok... Go get him..."
(1 and 2 if you can't get him, oh well. Go find someone else to kill. I don't hear you complaining when everyone jacks all of the vehicles on a big *** map and you have to walk all of the way across to find someone to shoot or walk to a teleporter that probably doesn't even teleport you to where the action is so now you have to find and walk to the people or objective, or camp there and wait for "stragglers" to come waltzing by.)
3) "Ok... So they accommodated for sprint. That's a bad thing? It's your choice to use it or not. They have designed some maps to accommodate some weapons but not others. It is again, your choice or their choice to use a sniper or a rocket launcher in a tight space cqc map. It's not like they design all maps for all weapons and all things."
4) "It's unbalanced? Really? I thought that the maps already accommodated for it. That's strange."
5) Yeah? That is an opinion and not a fact. It feels as original/classic Halo as any other functions like duel wielding, deployable equipment, being able to have more then two grenade types (Oh no, I just remembered. We can have more then two types of grenades on us unlike original/classic Halo! That is going to make the game so unbalanced.), hijacking, lunge, and health regen.
6) ... Really? -_-
If those are the main points then... (I'm not the best Halo player myself, buuuut-) "Git gud or git rekt!"
Most of those points sounds more to me like a personal problem then anything else if you really look at it.
Last edited by P3 on September 21st 2015, 4:42 am; edited 1 time in total
P3- Developer
Re: Dedicated Halo 5 Thread
Though all of your arguments were invalidated. All you try to do now is desperately try finding a way where you can defend sprint. If anyone wants to continue proving him wrong be my guest, I stopped caring.
Mootjuh- Developer
Re: Dedicated Halo 5 Thread
My biggest problem with sprint is that it allows you to take the situational advantage that your opponent had and put it back in your favour; many times on LAN when playing Halo Reach did I get the kill on somebody after I was 2shots from dying because I had put myself in a better situation whereas, I should've been punished.
EDIT: A lot of pro-sprint arguments relate to non-competitive arena Halo scenarios... which aren't really relevant. No reason why there can't be casual game modes with sprint and have the META with no sprint and custom forge maps based around the meta. Before people argue that there will be a casual and competitive rift... There's already (and has been for sometime) a rift in the community between the two.
EDIT: A lot of pro-sprint arguments relate to non-competitive arena Halo scenarios... which aren't really relevant. No reason why there can't be casual game modes with sprint and have the META with no sprint and custom forge maps based around the meta. Before people argue that there will be a casual and competitive rift... There's already (and has been for sometime) a rift in the community between the two.
Neesy
Re: Dedicated Halo 5 Thread
Mootjuh wrote:Though all of your arguments were invalidated. All you try to do now is desperately try finding a way where you can defend sprint. If anyone wants to continue proving him wrong be my guest, I stopped caring.
... -_-
Explain how all of my arguments are invalidated. Seeing how you can't seem to counter any of my arguments for long, if at all, while I have been able to counter all of yours, and give some examples, maybe it is your arguments that are invalid. Seems more to me like you just can't think of anything to prove yourself right or find anything to defend yourself with anymore so you are pulling the, "I am right, and you are just flat out wrong, good day sir" card as a last resort to sound like you are right. That is a sign right there that says that my points are not invalid, you just can't think of what to defend yourself with but you don't want to look like you lost.
P3- Developer
Re: Dedicated Halo 5 Thread
The point of people getting away is that they don't get punished for bad positioning. In a game of cod with the ttk at like .001 ms, it doesn't matter how far they are from cover. But in a game like halo, where ttk is much longer, it needs to take longer for a badly positioned enemy to reach cover. Among skilled players, nobody will ever die (obviously overstatement) because they'll all stick to cover and when they get shot at they can hide or if they get ambushed they can sprint to somewhere else, and the ttk is to high for them to be killed while doing so.
It's like having underpowered guns. Not only will the ttk be really long, everyone would be able to casually stroll to wherever they're going.
It's like having underpowered guns. Not only will the ttk be really long, everyone would be able to casually stroll to wherever they're going.
Heatguts
Re: Dedicated Halo 5 Thread
Nah I just stopped caring said this.
"So what the hell is wrong with a bit of variation of speed that is probably just above walking speed and you lower your weapon?"
Guess you need to research what Halo's formula is and what it means for a variation of speed and lowering your weapon.
"So what the hell is wrong with a bit of variation of speed that is probably just above walking speed and you lower your weapon?"
Guess you need to research what Halo's formula is and what it means for a variation of speed and lowering your weapon.
Mootjuh- Developer
Re: Dedicated Halo 5 Thread
I'll start by saying I understand your perspective on sprint. In some cases I even agree.
The way I see it, Halo is a game about balance and consistency. This means equal movement speed no matter what. Plasma weapons causing movement stun may be an exception. One should always have their gun able to fire, the 'Hog always accelerates and decelerates at the same speed. The melee is always the same damage, and so on.
If one is caught in a battle, and they want to escape, they should fight their way out, or use their brain. If they can use fancy moves, perhaps throw a frag to make the attacker distracted or have the blast knock them around to allow them to escape, the EARN that. If they suddenly press RB and go to light speed and leave, it's not earned. It's basically handed to them on a condescending silver platter. No skill, no reward, not too fun if I'm honest.
As for large maps, increase base movement speed. Look to Halo 1 Xbox. Movement speed was pretty fast. It feels nearly as fast as Reach's sprint. Maybe 3/4 the speed? Trekking across Sidewinder or Bloodgulch feels fine at that speed. To be completely honest, I find any post-H1X game's base speed to be painfully slow. Probably because I grew up on Half-life.
These are probably just Personal Problems so w/e.
The way I see it, Halo is a game about balance and consistency. This means equal movement speed no matter what. Plasma weapons causing movement stun may be an exception. One should always have their gun able to fire, the 'Hog always accelerates and decelerates at the same speed. The melee is always the same damage, and so on.
If one is caught in a battle, and they want to escape, they should fight their way out, or use their brain. If they can use fancy moves, perhaps throw a frag to make the attacker distracted or have the blast knock them around to allow them to escape, the EARN that. If they suddenly press RB and go to light speed and leave, it's not earned. It's basically handed to them on a condescending silver platter. No skill, no reward, not too fun if I'm honest.
As for large maps, increase base movement speed. Look to Halo 1 Xbox. Movement speed was pretty fast. It feels nearly as fast as Reach's sprint. Maybe 3/4 the speed? Trekking across Sidewinder or Bloodgulch feels fine at that speed. To be completely honest, I find any post-H1X game's base speed to be painfully slow. Probably because I grew up on Half-life.
These are probably just Personal Problems so w/e.
Vampire Girl
Re: Dedicated Halo 5 Thread
Well then lets just talk about another topic where people don't get butthurt
psst sprint arguments whether pro or anti are dead you can't change anything...
HuntTheTruth Season 2... http://time.com/4039922/halo-hunt-for-the-truth/?xid=IFT-Section
Interesting that HTT S1 received more than 6.7 Million listeners...
psst sprint arguments whether pro or anti are dead you can't change anything...
HuntTheTruth Season 2... http://time.com/4039922/halo-hunt-for-the-truth/?xid=IFT-Section
Interesting that HTT S1 received more than 6.7 Million listeners...
RockMetal&Time
Re: Dedicated Halo 5 Thread
Question is how much of those 6.7 are you gonna see back online.
Mootjuh- Developer
Re: Dedicated Halo 5 Thread
I enjoyed Hunt the Truth season one. I binge-listened to it after the last episode came out and thought it was pretty interesting. It creates the neat illusion that the guy talking about it wrote it within the universe as opposed to someone outside the universe writing for a guy within the universe. How it ties into H5, I don't really care. I do want to see how it all turns out, not really because I'm worried about the chief or waiting for locke to show up but just so I can finish the interesting story.
Heatguts
Re: Dedicated Halo 5 Thread
Ben was voiced by Key from Key and Peele?! O_O WAT is dis?! Didn't even recognize his voice, he did really well. Doesn't he usually do comedic roles? I think I would like to see him in a serious movie.
Also, even though it's a dead conversation, sprint sucks. I forget, is it going to be in P:C?
Also, even though it's a dead conversation, sprint sucks. I forget, is it going to be in P:C?
deadofmind
Re: Dedicated Halo 5 Thread
Last I recall it was going to be a feature but it may have an off switch..deadofmind wrote:Ben was voiced by Key from Key and Peele?! O_O WAT is dis?! Didn't even recognize his voice, he did really well. Doesn't he usually do comedic roles? I think I would like to see him in a serious movie.
Also, even though it's a dead conversation, sprint sucks. I forget, is it going to be in P:C?
General_101
Re: Dedicated Halo 5 Thread
Well if it is going to be a switchable feature, are they going to be able to design maps to work in both situations? Regardless of whether or not you like sprint, I think this is a big question. It doesn't work to make maps designed for sprint, and maps designed for no sprint.
I don't want to be essentially locked from playing a certain map because I prefer to have sprint disabled, or enabled.
I hope that it is a switchable option. I really don't care for it ^_^ But others do, and I wouldn't like having something I enjoy removed due to some public opinion.
Hunt the Truth S2 cannot come soon enough, when I was listening to it I was literally on the edge of my seat! They did a great job capturing such an intense atmosphere :3
I don't want to be essentially locked from playing a certain map because I prefer to have sprint disabled, or enabled.
I hope that it is a switchable option. I really don't care for it ^_^ But others do, and I wouldn't like having something I enjoy removed due to some public opinion.
Hunt the Truth S2 cannot come soon enough, when I was listening to it I was literally on the edge of my seat! They did a great job capturing such an intense atmosphere :3
deadofmind
Re: Dedicated Halo 5 Thread
Just in case you didn't know HuntThetruth Season 2 is being teased by a Crazy New-Age Spiritualist group from within the halo universe... really vague as to how all of this is going to play out but heres a link https://twitter.com/OurThreeLives/status/646006013233987584
ScientologyconfirmedforHalo5
EDIT:) NOOOOO SJW's have infiltrated Halo!
source http://time.com/4041702/halo-5-hunt-truth-microsoft-xbox/
ScientologyconfirmedforHalo5
EDIT:) NOOOOO SJW's have infiltrated Halo!
- SUBMIT WHITE CIS SCUM!:
“With Hunt the Truth, one of the great things about this experience making season two, is that I’ve been in the trenches with Noah and talking about different characters, ones that weren’t cast yet,” says Gavankar. “And every time that I would bring one up, he’d say ‘Oh, that could be a guy or a girl.’ So it was gender nonspecific. And they’ve drawn a really big line in the sand saying in the future, gender and race will not matter.”
“So this is the future, and one of the most exciting things about people who work in science fiction or futuristic scenes or anything of the sort, is if they are a person who truly doesn’t think in a sexist or racist way, they can make a statement saying it will not matter, it should not matter, and in the stories I make, I will make sure it doesn’t matter. You can represent parts of the future that you want to exist.”
God forgive us...-RMT 2015
source http://time.com/4041702/halo-5-hunt-truth-microsoft-xbox/
RockMetal&Time
Re: Dedicated Halo 5 Thread
deadofmind wrote:Wait... I-is this satire?
The Triad spiritual thingy jingy? yeah
The SJW's infilitrating our beloved Halo? sadly no
Anyways I have a theory for the whole Triad thing as we can see in the small teaser 4 second video it takes place
in the Planet Meridian which is one of the Colonies that have Been Destroyed by the awakening of "The Guardians" anyways the quote in the tweet,
The heralds of our Transcendence have made themselves known.
I think the Heralds of their "Transcendence are the guardians" and making themselves known is ofcourse being Awoken...
Heres the bottom line this crazy cult will be responsible or sorta responsible for Awakening the Guardians...
Another creepy little detail is that somebody cleaned up the vocals on the audio clip and got this weird creepy Whispering alien sounds...
https://mega.nz/#!UpE2QSCZ!FRKDR3nzSxaqqVBhby4Kps7X5Mif_zkZbt0LRBl_Rtc
ehh I don't really know we might get answers tomorrow in the first episode of season 2...
RockMetal&Time
Re: Dedicated Halo 5 Thread
Know your meme is surprisingly accurate and is actually quotable in some cases.Heatguts wrote:Did I miss another memo? What's an sjw?
http://knowyourmeme.com/memes/social-justice-warrior
General_101
Re: Dedicated Halo 5 Thread
ITS UP HUNT THE TRUTH SEASON 2
http://huntthetruth.tumblr.com/
Be sure to listen to the Primer Episode before jumping into todays episode
http://huntthetruth.tumblr.com/
Be sure to listen to the Primer Episode before jumping into todays episode
Last edited by RockMetal&Time on September 22nd 2015, 7:08 pm; edited 1 time in total
RockMetal&Time
Re: Dedicated Halo 5 Thread
I say you don't have to listen to primer, no reason to.
R93_Sniper- Administrator
Page 15 of 40 • 1 ... 9 ... 14, 15, 16 ... 27 ... 40
Similar topics
» Dedicated Halo 5 Thread
» Dedicated Halo Wars 2 Thread
» HALO 2 Thread
» Dedicated E3 2015 Thread
» EGM November 2002 Halo 2 Article shows what Halo 2 could and was supposed to be...
» Dedicated Halo Wars 2 Thread
» HALO 2 Thread
» Dedicated E3 2015 Thread
» EGM November 2002 Halo 2 Article shows what Halo 2 could and was supposed to be...
Page 15 of 40
Permissions in this forum:
You cannot reply to topics in this forum