Dedicated Halo 5 Thread

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Post by Mootjuh September 18th 2015, 6:17 pm

There is something called being overhyped.

And inequal starts in Warzone? Inb4 they pull the same on Arena a month post launch.
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Post by RockMetal&Time September 18th 2015, 8:08 pm

Mootjuh wrote:There is something called being overhyped.

And inequal starts in Warzone? Inb4 they pull the same on Arena a month post launch.

 The cards can't be used in the beginning of a match you need to earn them by being Good in the match OH and you are paired up with people who have close to the same amount of cards you do.etc and even then that's what WARZONE is about crazy shenanigans not OG Competetive Arena gameplay, if you want Tactical Big team battle Objective modes, then play arena BTB still exists Warzone is just pure fun a great mode to just loose yourself in

and yeah i'm freaking hyped just look at these bad boys i feel like a kid collecting Pokemon Cards!
Dedicated Halo 5 Thread - Page 13 Urban-scorpion-12b4316de3244fbcaa305b729a94b0c1Dedicated Halo 5 Thread - Page 13 Mako-chthonic-f86c4bc5cb274aedbcca477442261a77Dedicated Halo 5 Thread - Page 13 104-waystodie-510eedbf6c5448aca21a0d9b2b90e31fDedicated Halo 5 Thread - Page 13 Look-skyward-b697966fb2374a6985169b20fa034684Dedicated Halo 5 Thread - Page 13 Rampant-a960565c8f4c4a18b5ba285bfd8e9fbdDedicated Halo 5 Thread - Page 13 Bracer-b6bb8e6ecc9b447587aa5fceb4f6d7e0
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Post by Neesy September 18th 2015, 8:34 pm

Guess the art team was finished early...
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Post by General_101 September 18th 2015, 9:45 pm

Going to be honest.
I read the ultra rare as ultra rape.
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Post by SilentGamer64 September 18th 2015, 10:27 pm

I found a video that pretty much sums up my thoughts on Halo 5:



I love how this guy analyzes 343i's direction and design decisions. Subscribe to him if you agree/like his content.
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Post by Stevedoggen September 18th 2015, 11:09 pm

General_101 wrote:Going to be honest.
I read the ultra rare as ultra rape.

Dedicated Halo 5 Thread - Page 13 Scorpi10
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Post by TheAandZ September 18th 2015, 11:18 pm

Halo 4 was a bad game
Halo 5 is a different game

very, very well put
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Post by Mootjuh September 18th 2015, 11:40 pm

Yeah, different from Halo
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Post by RockMetal&Time September 18th 2015, 11:53 pm

SilentGamer64 wrote:I found a video that pretty much sums up my thoughts on Halo 5:



I love how this guy analyzes 343i's direction and design decisions. Subscribe to him if you agree/like his content.


Oh look another BdobbinsFTW
only this time a bit more intelligent...
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Post by General_101 September 19th 2015, 1:11 am

SilentGamer64 wrote:I found a video that pretty much sums up my thoughts on Halo 5:



I love how this guy analyzes 343i's direction and design decisions. Subscribe to him if you agree/like his content.
This is pretty much what I have thought for a while as well. 343 feels the need to add some sort of imaginary depth for the sake of complexity. The only thing I disagree with him on isn't even related to Halo but the Doom stuff. Doom 4 and Doom 1/2/3 are very different games. As someone who has finished the main Doom singleplayer and community made levels on ultra violence the thought of someone comparing Doom and Doom 4 is cringe worthy. New Doom is pretty cool but it still isn't Doom. It takes a lot more than killing demons with big guns to convince me otherwise.
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Post by Mootjuh September 19th 2015, 5:54 am

RockMetal&Time wrote:
SilentGamer64 wrote:I found a video that pretty much sums up my thoughts on Halo 5:



I love how this guy analyzes 343i's direction and design decisions. Subscribe to him if you agree/like his content.


Oh look another BdobbinsFTW
only this time a bit more intelligent...
He makes stronger and more intelligent points than you.
You can't hate someone because he criticises 343, especially if his points are valid.
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Post by Neesy September 19th 2015, 8:01 am

He makes stronger and more intelligent points than you.
You can't hate someone because he criticises 343, especially if his points are valid.

+rekt
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Post by Mootjuh September 19th 2015, 8:27 am

I think Bungie hit the sweetspot with Halo 3, though it could have been a bit more balanced and every weapon could have fill a niche more(which we are trying to do), it couldn't improve that much more. And they knew that since Halo 2 already. And so what was the biggest difference between Halo 2 and Halo 3?

Forge
Theather
Better matchmaking
Full use of XBL feature

What did they to with gameplay? Add some weapons and vehicles and balance them making sure they're not useless allong with equipment. Small things that added to the existing sandbox, not change it.

Also, more stuff

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Post by Heatguts September 19th 2015, 9:05 am

Bungie's sweetspot kind of depends on who you ask. Story wise, I enjoyed the first game the most (at least I would have if I hadn't beaten Halo 4 first) as it was more of a mystery really and if I hadn't already seen the full level select I would have genuinely been interested in whether or not keyes survived during the first flood mission. That was one of the most atmospheric missions I think in the whole trilogy + 2.
Obviously MP wise it's all over the place. Some people prefer CE and Reach, but I think the majority prefer 2 and 3. Which one takes the cake is probably dependent on the community you ask it in.
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Post by Mootjuh September 19th 2015, 10:49 am

You should not just look at what people think, you have to look at it from a game design perspective. For example the pistol still was OP even though people liked it.

So you have to look what breaks the game and what lets the gameplay flow right allong with the fun factor. The key is having both work right, which Halo 3 did best.
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Post by RockMetal&Time September 19th 2015, 12:52 pm

Halo 5 would be a shitty game without sprint since half of the new spartan abilities and the new Gameplay depend on it. Sprint doesn't work at all in Halo 1,2,3 because the maps are made and designed with no sprinting in mind.

I hated sprint in Halo 4 it had to be the worst thing they could had possibly done to the game second being Loadouts. But in my time playing the Halo 5 beta it felt like it had always been there it FIT with the other pieces and what you got was a FUN game with lots of new tricks to pull without making the game an unbalanced mess

Dedicated Halo 5 Thread - Page 13 Flag_toss_gif_720x404_20fps-b3c9c7ab91dd4b3995374ec846d1ad23

Anyways new interesting Community update with details on the new CTF https://www.halowaypoint.com/en-us/community/blog-posts/community-update-required-reading
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Post by Mootjuh September 19th 2015, 1:23 pm

Worst Forerunner art style I've ever seen btw,

Of course it wouldn't work without sprint. Therefore if I way rid sprint also rid spartan abilities and re-inovate starting from Halo 3.

Because the road 343 took was the CoD necro hacked together piece of crap road.
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Post by Neesy September 19th 2015, 1:28 pm

Mootjuh wrote:Worst Forerunner art style I've ever seen btw,

Of course it wouldn't work without sprint. Therefore if I way rid sprint also rid spartan abilities and re-inovate starting from Halo 3.

Because the road 343 took was the CoD necro hacked together piece of crap road.

+1
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Post by Mootjuh September 19th 2015, 1:35 pm

If you can't innovate on the gameplay side correctly, innovate on everything else.
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Post by RockMetal&Time September 19th 2015, 2:03 pm

Mootjuh wrote:Worst Forerunner art style I've ever seen btw,

Of course it wouldn't work without sprint. Therefore if I way rid sprint also rid spartan abilities and re-inovate starting from Halo 3.

Because the road 343 took was the CoD necro hacked together piece of crap road.

But I want Sprint and all those abilities in Warzone and campaign too! and if you where to hurr durr just leave arena as a stale Halo 3 carbon copy then consistency would break and that would make the game no fun I know you guys are Thirsty for a Clean pure Halo with no gimmicks but I'm tired of that man 500+ Hours in MCC thought me that lol I'd rather play the Halo 5 beta which only has 6 maps and 3 modes and a level cap of 48 then play the MCC that's how much fun I had in the beta! 

Oh and funny because Call of duty never innovates in Gameplay...
but does innovate in the other modes (Zombies,Theater,Campaign,Customization)
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Post by SilentGamer64 September 19th 2015, 2:26 pm

Heatguts wrote:Bungie's sweetspot kind of depends on who you ask. Story wise, I enjoyed the first game the most (at least I would have if I hadn't beaten Halo 4 first) as it was more of a mystery really and if I hadn't already seen the full level select I would have genuinely been interested in whether or not keyes survived during the first flood mission. That was one of the most atmospheric missions I think in the whole trilogy + 2.
    Obviously MP wise it's all over the place. Some people prefer CE and Reach, but I think the majority prefer 2 and 3. Which one takes the cake is probably dependent on the community you ask it in.

This is actually a really good point, and something that makes me feel like 343 shot themselves in the foot even more than they already did. Prior to Halo 4, Halo's community already had a bunch of different "camps" with each one full of people whos favorite Halo game was Halo X.

So what does 343 do? Rather than try and incorporate the best parts of each of the previous Halo games to appeal to all the different Halo "camps", they decide to build gameplay off of one Halo game (Reach) and continue Halo 3's story with Halo 4, while simultaneously sneaking in generic FPS mechanics like loadouts, perks, killstreaks, and flinch to try attracting new fans who are already loyal to other FPS franchises.

I'll concede that they're taking Halo 5 in a different direction, but the real argument lies in whether or not it's the right direction for Halo.

Honestly, the best collective Halo game for me would be one that incorporates CE's level design, a story as great as Halo 2's, improved gameplay built off of Halo 3, and a few of the things that Reach did well sprinkled in, like Forge, the concept of space combat, and some of it's more unique sandbox additions like the Grenade Launcher.
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Post by Mootjuh September 19th 2015, 3:15 pm

RockMetal&Time wrote:
But I want Sprint and all those abilities in Warzone and campaign too! and if you where to hurr durr just leave arena as a stale Halo 3 carbon copy then consistency would break and that would make the game no fun I know you guys are Thirsty for a Clean pure Halo with no gimmicks but I'm tired of that man 500+ Hours in MCC thought me that lol I'd rather play the Halo 5 beta which only has 6 maps and 3 modes and a level cap of 48 then play the MCC that's how much fun I had in the beta! 
You might aswell play Call of Duty then, because it has most of the same gameplay elements and isn't trying to force mechanics like sprint because they work perfectly with the sandbox already. And if you're tired of 500+ hours in MCC, assuming you played those hours after matchmaking was fixed and the game you played 90% of the time was not Halo 4, then I honestly doubt you will stay with Halo 5 for long.

RockMetal&Time wrote:
Oh and funny because Call of duty never innovates in Gameplay...
but does innovate in the other modes (Zombies,Theater,Campaign,Customization)
See now why CoD is the #1 FPS in terms of popularity? Because they hit the sweetspot with their gameplay and only innovate very little on gameplay with every new iteration, because there is simply nothing to improve. So if they were to change mechanics, they would change the game for the sake of change, not for the sake of improving gameplay. Which what 343 is doing.
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Post by Heatguts September 19th 2015, 3:42 pm

@RMT I read about their new ctf. The one thing I'm taking away from it is no one-hit flag melee kill.
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Post by RockMetal&Time September 19th 2015, 4:14 pm

Mootjuh wrote:
RockMetal&Time wrote:
But I want Sprint and all those abilities in Warzone and campaign too! and if you where to hurr durr just leave arena as a stale Halo 3 carbon copy then consistency would break and that would make the game no fun I know you guys are Thirsty for a Clean pure Halo with no gimmicks but I'm tired of that man 500+ Hours in MCC thought me that lol I'd rather play the Halo 5 beta which only has 6 maps and 3 modes and a level cap of 48 then play the MCC that's how much fun I had in the beta! 
You might aswell play Call of Duty then, because it has most of the same gameplay elements and isn't trying to force mechanics like sprint because they work perfectly with the sandbox already. And if you're tired of 500+ hours in MCC, assuming you played those hours after matchmaking was fixed and the game you played 90% of the time was not Halo 4, then I honestly doubt you will stay with Halo 5 for long.

RockMetal&Time wrote:
Oh and funny because Call of duty never innovates in Gameplay...
but does innovate in the other modes (Zombies,Theater,Campaign,Customization)
See now why CoD is the #1 FPS in terms of popularity? Because they hit the sweetspot with their gameplay and only innovate very little on gameplay with every new iteration, because there is simply nothing to improve. So if they were to change mechanics, they would change the game for the sake of change, not for the sake of improving gameplay. Which what 343 is doing.

Call of duty multiplayer goes like this...

Kill lots of kiddos by using an Over powered SMG + Extreme mobility perks, Get super overpowered killstreak and kill everyone

OR

Get killed by other kiddos using the same Super over powered SMG + Extreme mobility perks, they get a super overpowered killstreak and kill everyone

Halo is the complete opposite of that trash even Halo 4 isn't like that
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Post by Mootjuh September 19th 2015, 4:34 pm

Thats why I said Halo 4 and 5 are hacked together. They try to implant half CoD into Halo. Which makes it Call of Halo, neither Call of Duty nor Halo.

Really, you think CoD players would play a CoD without ads, slower kill times, no sprint and no killstreaks
Would it be a replacement for Halo? Would CoD players like the changes and consider it CoD? No. But lucky for them if it were to happen there is always Battlefield which isn't very hard to get into after CoD. But that's not the case for Halo, it used to be in its own league and there was no game out there that could replace the experience. And there still isn't. So why try leeching players from an external community when yours can easily be the biggest if you play your cards right? God knows what 343i is thinking.

Therefore Halo 5 Guardians is trying to put both CoD and Halo into one game which was destined to fail from the start.
They can't draw attention to the CoD community, not for a very long time at least. And they're alienating a big chunk of their existing community this way.

Is Halo 5: Guardians a fun game? Probably, many people liked it.

But is it a good Halo game?
No. Because people don't want a "frankenstein's game" to replace Halo. I'd rather play one game that fully compliments its mechanics be it traditional Halo or CoD, really, some CoD installments can be fun once you get the hang of it. But Halo 5 tries to appeal to both communities which in the end they aren't appealing to either but only a small chunk of people, which you are part of.

Really you have no right to trashtalk CoD if you are so hyped about Halo 5. Because if you trashtalk CoD, you're trashtalking half of Halo 5.
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