UNSC Magnum - 3D Project of mine.

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Post by xmax January 15th 2015, 5:48 am

I'll do something like that, thanks.
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Post by deadofmind January 15th 2015, 4:32 pm

Are triangles bad?

Also about the Gungnir thing, it's my favorite helmet, but R93 haets it ;-; so I guess I not mention it anymore.

Great model btw, I've always wondered, what is the thing at the top front of the barrel?
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Post by xmax January 15th 2015, 6:21 pm

deadofmind wrote:Are triangles bad?

Also about the Gungnir thing, it's my favorite helmet, but R93 haets it ;-; so I guess I not mention it anymore.

Great model btw, I've always wondered, what is the thing at the top front of the barrel?

It's significantly easier to model with squares (quads). Such as creating subdivisions or simply cuts throughout the object. If you're cutting through a bunch of triangles, it will most certainly create even more. And they aren't really great to work with at all. Also, it is much easier to look at a model with quads. Easier to judge and detect problems in meshes etc.
If my entire model was made from triangles, believe me, it would not look as good at all. Unless there is a huge amount of them. Quads just provide a smooth and clean topology overall.
Triangles aren't bad in certain areas, but that always depends. Majority of the time, they aren't great. (Like the case that happened with my model in that area mentioned in the above comments)


I literally have no idea what that second top barrel is for. Could be a laser I assume, that was just never used in the game.


Last edited by xmax on January 15th 2015, 6:22 pm; edited 1 time in total (Reason for editing : Typo)
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Post by lolslayer January 16th 2015, 3:21 am

xmax wrote:
deadofmind wrote:Are triangles bad?

Also about the Gungnir thing, it's my favorite helmet, but R93 haets it ;-; so I guess I not mention it anymore.

Great model btw, I've always wondered, what is the thing at the top front of the barrel?

It's significantly easier to model with squares (quads). Such as creating subdivisions or simply cuts throughout the object. If you're cutting through a bunch of triangles, it will most certainly create even more. And they aren't really great to work with at all. Also, it is much easier to look at a model with quads. Easier to judge and detect problems in meshes etc.
If my entire model was made from triangles, believe me, it would not look as good at all. Unless there is a huge amount of them. Quads just provide a smooth and clean topology overall.
Triangles aren't bad in certain areas, but that always depends. Majority of the time, they aren't great. (Like the case that happened with my model in that area mentioned in the above comments)


I literally have no idea what that second top barrel is for. Could be a laser I assume, that was just never used in the game.

LOL! i Always use triangles xD

but ok, i only do low-polygen so... ;D
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Post by R93_Sniper January 16th 2015, 6:20 am

deadofmind wrote:
Great model btw, I've always wondered, what is the thing at the top front of the barrel?

Ever wonder why in halo 1 you could zoom in but there were no sights? Yeah that thing is why. It's called the "Smart-Scope". OG Halo had that shit
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Post by xmax January 16th 2015, 2:06 pm

UNSC Magnum - 3D Project of mine. - Page 2 Brett-Zalaski-The-More-You-Know
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Post by Heatguts January 17th 2015, 12:17 am

Oh...
So 343 didn't just pull that out of their 4certainlettertwice but its actually a real thing?

The UNSC just decided "Oh, we don't need to put that thing in the barrel anymore" and put it on the top instead "just because".
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Post by R93_Sniper January 17th 2015, 5:26 am

It was originally made for use with ODST Visors, but adapted use into Spartan Visors. Made it easier to scope out enemies without having to actually having to move your head into a position. Also makes it possible for you to look around corners and fire without having to expose yourself to danger.
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Post by deadofmind January 17th 2015, 8:35 pm

Ah ok, I thought maybe it was a flashlight.

You heard it here first folks, Halo 1 had SmartScope before Halo 5 had SmartNope!
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Post by RobinmcacGTZ January 24th 2015, 1:07 am

Looks awesome!

I could never do that. You have potential, keep the good work up
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Post by Mootjuh January 24th 2015, 3:48 am

Everyone can do that with the will to learn.
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Post by The_Judge January 25th 2015, 11:50 pm

Cool Magnum bro. 9/8 matey. Magnum was always my favorite, always loved sniping with it.
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Post by lolslayer January 27th 2015, 6:29 am

Mootjuh wrote:Everyone can do that with the will to learn.

Prove it Mootjuh, let us see how the contingency pistol model looks like >:}

P.S. if you do that, plz add a wireframe model too, i love wireframes : 3
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Post by Mootjuh January 27th 2015, 7:31 am

I've already posted pictures of my own models not related to contingency. So yes.
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Post by deadofmind January 27th 2015, 11:03 am

The_Judge wrote:Cool Magnum bro. 9/8 matey. Magnum was always my favorite, always loved sniping with it.

Favorite gun for Halo 4 Swat ^_~ It's my most used overall weapom
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Post by halofan January 27th 2015, 9:22 pm

Amazing work. All it needs is a laser attachment ;)
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Post by lolslayer January 30th 2015, 2:05 am

Mootjuh wrote:I've already posted pictures of my own models not related to contingency. So yes.

rlly? damn, i have missed those models ;n;
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Post by spartan1995 January 31st 2015, 6:15 pm

Will this model go in game?
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Post by R93_Sniper January 31st 2015, 6:41 pm

he's not in our team so no
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Post by SilentGamer64 February 1st 2015, 3:45 pm

It looks really good! It almost looks like a mix between CE and 3's pistols.
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Post by deadofmind February 5th 2015, 1:36 am

I think this guy SHOULD be on the team, he seems pretty skilled and I would like to see what else he comes up with.
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Post by R93_Sniper February 5th 2015, 1:49 am

Maybe
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