343i never learns
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Re: 343i never learns
No, never got to play H2 mp, no, who runs from the flood when you have an ar/shotgun combo, and no because nobody will play Halo 3 with me.
We can be sure. The answer is no.
On a more serious note, I agree. The problem is, in order for a game to evolve, you have to change the mechanics enough that it is a different experience, and we see pretty much every change in a negative light because it isn't how we've been playing for the past, what, 12 years for some of us? It may need to evolve, but it never will, because evolution will change the game into something we don't like. You can't really evolve the Halo formula, you can only add things to it (like skulls, firefight, the scarab gun) that are optional and increase the core experience. 343 is trying to do that, but in the process they are changing the core.
If you have a way to evolve halo without making traditional fans as a whole pissed off, you, sir, belong on the contingency team.
We can be sure. The answer is no.
On a more serious note, I agree. The problem is, in order for a game to evolve, you have to change the mechanics enough that it is a different experience, and we see pretty much every change in a negative light because it isn't how we've been playing for the past, what, 12 years for some of us? It may need to evolve, but it never will, because evolution will change the game into something we don't like. You can't really evolve the Halo formula, you can only add things to it (like skulls, firefight, the scarab gun) that are optional and increase the core experience. 343 is trying to do that, but in the process they are changing the core.
If you have a way to evolve halo without making traditional fans as a whole pissed off, you, sir, belong on the contingency team.
Heatguts
Re: 343i never learns
Heatguts wrote:
If you have a way to evolve halo without making traditional fans as a whole pissed off, you, sir, belong on the contingency team.
I always thought a zero-gravity gametype would work well in Halo. Ever since thruster packs were introduced in H4, I've wanted to try this, but there are no options in customs for absolute zero gravity, only extremely low gravity. The only change to the gameplay would be a default thruster pack for everyone, and it would only be for that specific gametype. Thruster would be purely for maneuvering through zero-G, so it's not like you'd be thrusting around in areas with gravity like you were in H4. Your momentum in a zero-G environment would also carry you pretty far when you thrust, so it's not like people will be constantly spamming it, since it's basically your only way of slowing down, stopping, and changing direction.
Another idea I've thought about was large space battles with Longswords and Seraphs. Players can board the other team's capital ship by landing in the hangar and then fight on foot. Kinda like Reach's Long Night of Solace level, but a little bigger. Infantry combat would be virtually the same, but vehicle combat would change into an all out space dogfight.
Just a few ideas that change the gameplay without altering base player traits too significantly
SilentGamer64
Re: 343i never learns
TBH I love the changes. It looks fresh and new. I mean it keeps the core halo principle of everyone having what everyone else has. None of this Loadout crap and its been confirmed they lowered auto aim so its gonna be alot harder to land headshots and use the Smart scope. Just an FYI on aim assist. Can't wait for the beta!! :D
Hashtag John117
Re: 343i never learns
The mechanics of zoom and ADS haven't changed. The only difference is now when you zoom, instead of a slight delay there's a quick animation, and you still get the same reticle, player stats, and zoom. The only difference is you have more situational awareness.
Argh...
Argh...
Jaing
Re: 343i never learns
Heatguts wrote:If you have a way to evolve halo without making traditional fans as a whole pissed off, you, sir, belong on the contingency team.
Well, I do have a few ideas, but I'm not sure if they would work since I'm still learning map balancing and stuff. But, I'll just put them out here anyways :):
For now, I'll just explain some stuff what we already had but should make it better. One thing that I would bring back is the Armor Abilities. BUT WAIT, you all may be thinking "Wtf, didn't you say H4 went down the wrong path with that stuff!?!". The problem with them was that everybody spawned at the start of the match with them, and how they were used. To me, AAs should be put down and used like the power weapons for the player. I'll make a small list of what AAs should be made:
- Sprint:
- Yes, I believe sprint should be an armor ability, but actually acting different. Instead of like deciding when to run or not to get places faster or for a quick escape, it will act like a boost for the spartan. Kinda like Titanfall's tactical ability Stim, but that instead activates sprint and not the other effects. During the Sprint ability, I would use the same idea like H5 that you can't recharge your shields while it's on. For this, you have to be very tactical, since you have to wait awhile for it to charge up, since you can only use it when it is fully charge. You can use it for a risky quick escape, coordinate with your teammates so you can get to an objective faster but still vulnerable, and get to certain places a bit faster. It may sound like how the original Sprint worked, but this makes more risky but rewarding options.
- Dodge:
- How this works, it's basically like the Thruster Pack but more of like Reach's Evade animation. The reason why I even have this instead of putting Thruster Pack is because.... how do I put this... it wasn't "dodgy-enough", if that makes sense. The Thruster/Evade was pretty good, but what for I observed it wasn't really used for that purpose much. In Reach, I saw that the evade was like using sprint, just to go places faster. Thruster was actually good, but the distance was short and it was mainly was used to dodge some bullets for a split second. What I was thinking of is that you can only use it when you NEED to dodge an object. For example, you just walking along to the next base, and then a warthog comes out of nowhere and it plans to run you over. When it gets close, and indicator comes up and says something along the lines of "DODGE NOW" or something. When you press the AA button, it does like a cool animation of you jumping out of the way and do like a tuck-and-roll type of thing. Like the Sprint AA, it'll take awhile for it to recharge, so you have to use it if you NEED to. You can use it without the indicator telling you to, but it would be like the Thruster pack but a bit longer distance. Most likely this AA doesn't really need to exist, but it's a cool thing to add without hurting the gameplay and the core. You can even dodge a sword lunge if you have to, but you can only use it once. But for that you can do like a side step spin type of thing :).
- Lift Boost:
- Since I don't want to take up the whole page, I'll make this one quick. Let's just say it's kinda a one time double jump, like if you messed up a jump. I'll just say all of the AAs will take awhile to charge up, and you can only use it when it's fully charged. Like if did a Lift Boost just to get a bit higher than your opponent in a gun fight, you kinda just wasted it. This AA is just to get a bit of help to higher elevations without having to risk going up there the long way.
There are probably a few more that I could make, but I don't want to take up the full page. I do want to someday have my own little Indie game group, but then that'll have to wait since I don't know coding yet XD. This is just the scrape of the surface of what it should be. If you like these, just tell me if you want a bit more and I'll probably make a thread :D
greenh2
Re: 343i never learns
once again unlike Halo 4 YOU DONT CHOOSE THE abilities instead every single spartan has all of them at the start since they are part of the game now! it's balanced it's like basically spawning everybody with the same loadout more or less
"Oh so the enemy is going to escape down the hallway with the thruster pack?" Well you can too you have a fricking thrust just like him!" "oh that guy is sprinting like a maniac? well somebody's going to get him his shields aren't charging! "oh shit that guy is about to ground pound well hes floating in the air for a brief time enough for you to notice him so damage him and or escape the situation with the thruster pack... " oh shit that spartan is coming at me with a full sprint charge! well then evade it with the fucking thruster pack.
get the picture? everyone spawns with these abilities it's just another layer of mastering stuff like evading ground pounds Charges, slides.etc
it's not like 4 where one person had jetpack while the other had thruster while the other had promethean vision nooo sir!
you still have your fucking bunny hops, tactically spamming grenades.etc
"Oh so the enemy is going to escape down the hallway with the thruster pack?" Well you can too you have a fricking thrust just like him!" "oh that guy is sprinting like a maniac? well somebody's going to get him his shields aren't charging! "oh shit that guy is about to ground pound well hes floating in the air for a brief time enough for you to notice him so damage him and or escape the situation with the thruster pack... " oh shit that spartan is coming at me with a full sprint charge! well then evade it with the fucking thruster pack.
get the picture? everyone spawns with these abilities it's just another layer of mastering stuff like evading ground pounds Charges, slides.etc
it's not like 4 where one person had jetpack while the other had thruster while the other had promethean vision nooo sir!
you still have your fucking bunny hops, tactically spamming grenades.etc
RockMetal&Time
Re: 343i never learns
So basically it's a clusterfuck from the start?...
>That textbook juxtaposition tho...
Remember when the one rule of Halo was don't chase down the enemy?
>That textbook juxtaposition tho...
Remember when the one rule of Halo was don't chase down the enemy?
Neesy
Re: 343i never learns
I think in all games you shouldn't chase enemies. I only chase them when I have shields and they don't.
Logically and tactically it's both stupid.
I always turn around and wait for my pursuer, and they never expect it because like most players, they don't check the darn radar.
Logically and tactically it's both stupid.
I always turn around and wait for my pursuer, and they never expect it because like most players, they don't check the darn radar.
Jaing
Re: 343i never learns
Jaing wrote:I think in all games you shouldn't chase enemies. I only chase them when I have shields and they don't.
Logically and tactically it's both stupid.
I always turn around and wait for my pursuer, and they never expect it because like most players, they don't check the darn radar.
Yeh,checking damn radar needs to be rule No.1 but lol,lot of smarta**es don't watch them.
Spartan 117
Re: 343i never learns
The first time I played Halo, I kept thinking it was a minimap because of the circles, so I'd stop to look at it and it would be blank. So I just quit paying attention to it altogether.
Heatguts
Re: 343i never learns
Heatguts wrote:The first time I played Halo, I kept thinking it was a minimap because of the circles, so I'd stop to look at it and it would be blank. So I just quit paying attention to it altogether.
Hahaha me too,but soon I learnt it so fast to know exactly where any enemy walks.
Spartan 117
Re: 343i never learns
Neesy wrote:So basically it's a clusterfuck from the start?...
>That textbook juxtaposition tho...
Remember when the one rule of Halo was don't chase down the enemy?
too complex for you grandpa! xD
RockMetal&Time
Re: 343i never learns
It's not that it's complex though. It is changes for the sake of changes but that's subjective.RockMetal&Time wrote:Neesy wrote:So basically it's a clusterfuck from the start?...
>That textbook juxtaposition tho...
Remember when the one rule of Halo was don't chase down the enemy?
too complex for you grandpa! xD
General_101
Re: 343i never learns
I don't see it as changes for the sake of changes. I see it as changes for the sake of gameplay. Whether we like to admit it or not, Halo is getting old. I know all ye ol-timers are reminiscing of the good 'ol H3 days, but the problem is it doesn't appeal anymore to the newer players. Tell me, who is the oldest person you know who plays XBOX?
I know I know, 343 is aiming at that arena gameplay in the end however, so my opinion is just opinion, not fact.
I know I know, 343 is aiming at that arena gameplay in the end however, so my opinion is just opinion, not fact.
Jaing
Re: 343i never learns
Personally I actually don't know anyone who uses Xbox. It's either PC gaming or PS4/WiiU down here in Texas. The youngest I have seen in 20 or below though. Since this is obviously just everyone spouting opinions lets do this. We wait for the numbers and see how many people actually find the new features enjoyable. If it turns out to be a success you guys can call me a Halo: CE scrub till I respawn in the next life.Jaing wrote:I don't see it as changes for the sake of changes. I see it as changes for the sake of gameplay. Whether we like to admit it or not, Halo is getting old. I know all ye ol-timers are reminiscing of the good 'ol H3 days, but the problem is it doesn't appeal anymore to the newer players. Tell me, who is the oldest person you know who plays XBOX?
I know I know, 343 is aiming at that arena gameplay in the end however, so my opinion is just opinion, not fact.
General_101
Re: 343i never learns
RockMetal&Time wrote:Neesy wrote:So basically it's a clusterfuck from the start?...
>That textbook juxtaposition tho...
Remember when the one rule of Halo was don't chase down the enemy?
too complex for you grandpa! xD
If anything, it waters down the gameplay... rather than complicating it xDxDxDdXxXXD
>Problem with Halo is that it's an Aerna shooter which is designed and only attracts a certain audience(s?).
All you have to do is keep competitive the same and introduce fun and fresh social gametypes.
Neesy
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