halo 3 odst pistol (wip)
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halo 3 odst pistol (wip)
so i have started modeling halo 3 odst pistol. i am trying to add all details and i now that i have problem with smoothing group that i will fix it
http://gyazo.com/55dbf68dc5a61c6877430c44f4157c28
http://gyazo.com/1bf83e5e47201cbdd0b3b3bf1f33a1d9
http://gyazo.com/0161f8b041f9748ef0895cf21dc1114e
http://gyazo.com/0f62869c27ebd063c35f34a9330336ad
http://gyazo.com/af0d48394ce3b3197eaf623f65551646
http://gyazo.com/1fc30980bc22dd5928ae1d2e1fb587e8
http://gyazo.com/ce73a71a52013a6fddbe61677ae609ca
http://gyazo.com/4292ace33813b2122d111c606fe83dea
http://gyazo.com/43665f522f45267a56d76d3ed4a0f9a3
http://gyazo.com/600b4659c118a45b861435347fafb763
http://gyazo.com/0eb5382ac2f5216cb98410f1fc09167c
http://gyazo.com/5487d98a9e1fc72d7a0d0f7a5393bf0b
http://gyazo.com/55dbf68dc5a61c6877430c44f4157c28
http://gyazo.com/1bf83e5e47201cbdd0b3b3bf1f33a1d9
http://gyazo.com/0161f8b041f9748ef0895cf21dc1114e
http://gyazo.com/0f62869c27ebd063c35f34a9330336ad
http://gyazo.com/af0d48394ce3b3197eaf623f65551646
http://gyazo.com/1fc30980bc22dd5928ae1d2e1fb587e8
http://gyazo.com/ce73a71a52013a6fddbe61677ae609ca
http://gyazo.com/4292ace33813b2122d111c606fe83dea
http://gyazo.com/43665f522f45267a56d76d3ed4a0f9a3
http://gyazo.com/600b4659c118a45b861435347fafb763
http://gyazo.com/0eb5382ac2f5216cb98410f1fc09167c
http://gyazo.com/5487d98a9e1fc72d7a0d0f7a5393bf0b
nika7586
Re: halo 3 odst pistol (wip)
almost finished detailing
http://gyazo.com/67ffac6128ca7fa86f6b5bc2fd1fcf40
http://gyazo.com/4560a1c8019e23f6e51c24cb0f04bc19
http://gyazo.com/2594e6f0b1479db8f6250af8fc4e8d33
http://gyazo.com/df46e0f054c06c23a449bb778281c604
http://gyazo.com/67ffac6128ca7fa86f6b5bc2fd1fcf40
http://gyazo.com/4560a1c8019e23f6e51c24cb0f04bc19
http://gyazo.com/2594e6f0b1479db8f6250af8fc4e8d33
http://gyazo.com/df46e0f054c06c23a449bb778281c604
nika7586
Re: halo 3 odst pistol (wip)
That's a sweet model IMO.
But I'm sure MN, R93 and Mootjuh will beg to differ.
But I'm sure MN, R93 and Mootjuh will beg to differ.
Heatguts
Re: halo 3 odst pistol (wip)
Heatguts wrote:That's a sweet model IMO.
But I'm sure MN, R93 and Mootjuh will beg to differ.
thanks man
nika7586
Re: halo 3 odst pistol (wip)
I' not sure but some of the smoothing on the silencer seems a bit jacked up. Looks good.
zobi3king
Re: halo 3 odst pistol (wip)
Your topology is a bit inconsistent in areas, namely the back of the silencer (where the muzzle and silencer meet. Your smoothing also seems to be amiss, so if you changed the smoothing it it'd probably help you a lot as well.
However, it looks rather nice otherwise.
However, it looks rather nice otherwise.
R93_Sniper- Administrator
Re: halo 3 odst pistol (wip)
What? A compliment on someone's model from R93?
WHAT HAVE YOU DONE WITH THE REAL R93?
TELL ME!
TELL ME NOW!
WHAT HAVE YOU DONE WITH THE REAL R93?
TELL ME!
TELL ME NOW!
Jaing
Re: halo 3 odst pistol (wip)
R93_Sniper wrote:Your topology is a bit inconsistent in areas, namely the back of the silencer (where the muzzle and silencer meet. Your smoothing also seems to be amiss, so if you changed the smoothing it it'd probably help you a lot as well.
However, it looks rather nice otherwise.
i am fixing all. i will just add all detail then i will start fixing and making high poly first then low poly
nika7586
Re: halo 3 odst pistol (wip)
Make sure everything is a rectangle. No triangles or N-gons.
Mootjuh- Developer
Re: halo 3 odst pistol (wip)
Mootjuh wrote:Make sure everything is a rectangle. No triangles or N-gons.
ok
nika7586
Re: halo 3 odst pistol (wip)
Triangles and N-gons aren't bad if they're executed correctly. Technically, yes, they are bad if you ask a professor who teaches this stuff, but they come to exist in a lot of high poly models anyway. Sometimes it is impossible to avoid them without redoing the entire thing/element if you are on a tight schedule.
Typically, flat surfaces can get away with triangles etc. because they can be hidden by the topology around it. Just be sure to avoid messing up the edge loops around the borders, because that is indeed bad.
More info
Typically, flat surfaces can get away with triangles etc. because they can be hidden by the topology around it. Just be sure to avoid messing up the edge loops around the borders, because that is indeed bad.
More info
D. Emile
Re: halo 3 odst pistol (wip)
almost finished high poly and what can i add ?
http://gyazo.com/4bcc1c5ffd8533c8c658fe92decbc120
http://gyazo.com/c58ca034d4582abb29fcaadfd989ecbb
http://gyazo.com/f1eea3891b013c2420ad904c8c035d86
http://gyazo.com/4bab0c1a61e17914eb0dbf166a0fbeef
http://gyazo.com/4bcc1c5ffd8533c8c658fe92decbc120
http://gyazo.com/c58ca034d4582abb29fcaadfd989ecbb
http://gyazo.com/f1eea3891b013c2420ad904c8c035d86
http://gyazo.com/4bab0c1a61e17914eb0dbf166a0fbeef
nika7586
Re: halo 3 odst pistol (wip)
Oh I forgot N-gons and triangles are alright on flat surfaces.
Mootjuh- Developer
Re: halo 3 odst pistol (wip)
N-gons are never ok tbh. Triangles are alright at times so long as they don't disrupt edge flow.
@Nika, try to add more detail to the slide, It currently looks like a solid piece rather than a moving one.
@Nika, try to add more detail to the slide, It currently looks like a solid piece rather than a moving one.
R93_Sniper- Administrator
Re: halo 3 odst pistol (wip)
R93_Sniper wrote:N-gons are never ok tbh. Triangles are alright at times so long as they don't disrupt edge flow.
@Nika, try to add more detail to the slide, It currently looks like a solid piece rather than a moving one.
yea i have only left its slide
nika7586
Re: halo 3 odst pistol (wip)
finished?
http://gyazo.com/15c3951cd4b93a20efe2cf286aa1a17a
http://gyazo.com/c482b89bc07940daafb82809de388c36
http://gyazo.com/089053ebf63466cd58c03adaeee607e0
http://gyazo.com/9ab443573c527c47a5b65248cdd9d8b6
http://gyazo.com/7bb972c01de4f6c9b0d56e498c03f789
http://gyazo.com/f5f21d9b062e2b6f6a5f566f34df7a7e
http://gyazo.com/99f658091ac3b784544cadfac7ef9380
http://gyazo.com/15c3951cd4b93a20efe2cf286aa1a17a
http://gyazo.com/c482b89bc07940daafb82809de388c36
http://gyazo.com/089053ebf63466cd58c03adaeee607e0
http://gyazo.com/9ab443573c527c47a5b65248cdd9d8b6
http://gyazo.com/7bb972c01de4f6c9b0d56e498c03f789
http://gyazo.com/f5f21d9b062e2b6f6a5f566f34df7a7e
http://gyazo.com/99f658091ac3b784544cadfac7ef9380
nika7586
Re: halo 3 odst pistol (wip)
You should make actual renders instead of screenshots instead.
Mootjuh- Developer
Re: halo 3 odst pistol (wip)
I would suggest making the slide a bit thicker so that its a bit more noticeable against the rest of the body. It currently sits completely flush with the edge of the body, making it really hard to tell whats the slide and whats the body. You could, in essence, keep it like that, but I would personally suggest making it so that its slightly easier to differentiate. the pieces.
R93_Sniper- Administrator
Re: halo 3 odst pistol (wip)
This pistol should be in game aswell! Please make it happen:)
spartan1995
Re: halo 3 odst pistol (wip)
spartan1995 wrote:This pistol should be in game aswell! Please make it happen:)
are you talking about my model or halo 3 odst pistol
nika7586
Re: halo 3 odst pistol (wip)
The extruded circle in the magazine needs an extra control edge around it.
Mootjuh- Developer
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