halo 3 odst pistol (wip)

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Post by nika7586 November 16th 2014, 7:35 am

so i have started modeling halo 3 odst pistol. i am trying to add all details and i now that i have problem with smoothing group that i will fix it


http://gyazo.com/55dbf68dc5a61c6877430c44f4157c28

http://gyazo.com/1bf83e5e47201cbdd0b3b3bf1f33a1d9

http://gyazo.com/0161f8b041f9748ef0895cf21dc1114e

http://gyazo.com/0f62869c27ebd063c35f34a9330336ad

http://gyazo.com/af0d48394ce3b3197eaf623f65551646

http://gyazo.com/1fc30980bc22dd5928ae1d2e1fb587e8

http://gyazo.com/ce73a71a52013a6fddbe61677ae609ca

http://gyazo.com/4292ace33813b2122d111c606fe83dea

http://gyazo.com/43665f522f45267a56d76d3ed4a0f9a3

http://gyazo.com/600b4659c118a45b861435347fafb763

http://gyazo.com/0eb5382ac2f5216cb98410f1fc09167c

http://gyazo.com/5487d98a9e1fc72d7a0d0f7a5393bf0b
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Post by nika7586 November 16th 2014, 11:59 am

almost finished detailing

http://gyazo.com/67ffac6128ca7fa86f6b5bc2fd1fcf40

http://gyazo.com/4560a1c8019e23f6e51c24cb0f04bc19

http://gyazo.com/2594e6f0b1479db8f6250af8fc4e8d33

http://gyazo.com/df46e0f054c06c23a449bb778281c604
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Post by Heatguts November 16th 2014, 1:03 pm

That's a sweet model IMO.

But I'm sure MN, R93 and Mootjuh will beg to differ.
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Post by nika7586 November 16th 2014, 1:28 pm

Heatguts wrote:That's a sweet model IMO.

But I'm sure MN, R93 and Mootjuh will beg to differ.

thanks man
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Post by zobi3king November 16th 2014, 4:57 pm

I' not sure but some of the smoothing on the silencer seems a bit jacked up. Looks good.
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Post by R93_Sniper November 16th 2014, 6:27 pm

Your topology is a bit inconsistent in areas, namely the back of the silencer (where the muzzle and silencer meet. Your smoothing also seems to be amiss, so if you changed the smoothing it it'd probably help you a lot as well.

However, it looks rather nice otherwise.
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Post by Jaing November 16th 2014, 10:23 pm

What? A compliment on someone's model from R93?

WHAT HAVE YOU DONE WITH THE REAL R93? 
TELL ME!
TELL ME NOW!
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Post by Heatguts November 16th 2014, 10:59 pm

Told you so.
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Post by R93_Sniper November 17th 2014, 12:41 am

I'm still here, ye damn Masochist
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Post by nika7586 November 17th 2014, 7:09 am

R93_Sniper wrote:Your topology is a bit inconsistent in areas, namely the back of the silencer (where the muzzle and silencer meet. Your smoothing also seems to be amiss, so if you changed the smoothing it it'd probably help you a lot as well.

However, it looks rather nice otherwise.

i am fixing all. i will just add all detail then i will start fixing and making high poly first then low poly
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Post by Mootjuh November 17th 2014, 7:44 am

Make sure everything is a rectangle. No triangles or N-gons.
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Post by nika7586 November 17th 2014, 7:52 am

Mootjuh wrote:Make sure everything is a rectangle. No triangles or N-gons.

ok
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Post by D. Emile November 17th 2014, 10:48 am

Triangles and N-gons aren't bad if they're executed correctly. Technically, yes, they are bad if you ask a professor who teaches this stuff, but they come to exist in a lot of high poly models anyway. Sometimes it is impossible to avoid them without redoing the entire thing/element if you are on a tight schedule.

Typically, flat surfaces can get away with triangles etc. because they can be hidden by the topology around it. Just be sure to avoid messing up the edge loops around the borders, because that is indeed bad.

More info
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Post by nika7586 November 17th 2014, 3:13 pm

almost finished high poly and what can i add ?

http://gyazo.com/4bcc1c5ffd8533c8c658fe92decbc120

http://gyazo.com/c58ca034d4582abb29fcaadfd989ecbb

http://gyazo.com/f1eea3891b013c2420ad904c8c035d86

http://gyazo.com/4bab0c1a61e17914eb0dbf166a0fbeef
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Post by Mootjuh November 17th 2014, 3:53 pm

Oh I forgot N-gons and triangles are alright on flat surfaces.
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Post by R93_Sniper November 17th 2014, 5:35 pm

N-gons are never ok tbh. Triangles are alright at times so long as they don't disrupt edge flow.

@Nika, try to add more detail to the slide, It currently looks like a solid piece rather than a moving one.
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Post by Red62 November 17th 2014, 7:38 pm

*nerdgasms, nerdgasms all over*
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Post by nika7586 November 18th 2014, 5:44 am

R93_Sniper wrote:N-gons are never ok tbh. Triangles are alright at times so long as they don't disrupt edge flow.

@Nika, try to add more detail to the slide, It currently looks like a solid piece rather than a moving one.

yea i have only left its slide
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Post by nika7586 November 18th 2014, 10:29 am

finished?

http://gyazo.com/15c3951cd4b93a20efe2cf286aa1a17a

http://gyazo.com/c482b89bc07940daafb82809de388c36

http://gyazo.com/089053ebf63466cd58c03adaeee607e0

http://gyazo.com/9ab443573c527c47a5b65248cdd9d8b6

http://gyazo.com/7bb972c01de4f6c9b0d56e498c03f789

http://gyazo.com/f5f21d9b062e2b6f6a5f566f34df7a7e

http://gyazo.com/99f658091ac3b784544cadfac7ef9380
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Post by Mootjuh November 18th 2014, 3:40 pm

You should make actual renders instead of screenshots instead.
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Post by R93_Sniper November 18th 2014, 5:32 pm

I would suggest making the slide a bit thicker so that its a bit more noticeable against the rest of the body. It currently sits completely flush with the edge of the body, making it really hard to tell whats the slide and whats the body. You could, in essence, keep it like that, but I would personally suggest making it so that its slightly easier to differentiate. the pieces.
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Post by nika7586 November 19th 2014, 12:53 pm

what can i add more or start low poly version ?
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Post by spartan1995 November 19th 2014, 1:56 pm

This pistol should be in game aswell! Please make it happen:)
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Post by nika7586 November 19th 2014, 3:37 pm

spartan1995 wrote:This pistol should be in game aswell! Please make it happen:)

are you talking about my model or halo 3 odst pistol
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Post by Mootjuh November 19th 2014, 4:22 pm

The extruded circle in the magazine needs an extra control edge around it.
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