[FINAL UPDATE] SilentGamer64's Pokemon: Trident Version Thread

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Post by SilentGamer64 July 6th 2015, 9:23 pm

************NOTICE************
This is the first time I have publicly announced my game on the internet. Multi-regional Pokémon games are a huge controversial topic on many Pokémon forums, and so I'm trying to keep things fairly low key until I have more content completed. Please don't post or link this thread or information anywhere else without my permission. If you want to discuss my game, you can talk about it right here, or you can PM/email me about it.

I am not looking for any help with my game. This is something I want to do for myself. Any requests to help with this game will be (respectfully) ignored.

The Alpha build of the game is not out yet, so please don't ask for a link to download it. A link will be provided at the top of this post when it is released. I will release it when I feel like it is ready to be released, or, as the devs of Project Contingency say: SOON™


UPDATES:

FINAL UPDATE:

I apologize for not updating you guys on my progress, it’s been a busy semester and sometimes life gets in the way of things… which is what I want to talk about today.

I am sorry to announce that Pokémon Trident Version is being discontinued. Looking back at all that I had accomplished, as well as what I still had to do, I realized that this project was too ambitious to finish. Fitting four regions into one Pokémon game is no easy task, and I hope one day someone ends up successfully doing it, whether it be a game by Nintendo/Game Freak, or a fan project. I apologize again for having to discontinue this project, I know a lot of you guys were really looking forward to it. I guess the only thing left to do now is show you how far I got before putting a halt on development:

:) I’m totally messing with you guys. THE ALPHA FOR POKEMON TRIDENT VERSION IS COMPLETE!!!

[FINAL UPDATE] SilentGamer64's Pokemon: Trident Version Thread EhzymRN

So here’s how this is going to work. I have a (sloppy but functional) forumotion site set up called SG Studio. This is basically going to serve as a feedback forum so that you guys can report any bugs, glitches, and other oddities that may show up during the Alpha.

Here’s the link to SG Studio: http://sgstudio.forumotion.com/

You can also use the forum to post ideas or suggestions for improving the game. Be aware that I may not always use every single idea presented, either because it’s too complicated to implement, or if it clashes with the design direction I’m trying to take with this game… or maybe it’s just because I think it’s a really bad idea lol. Please be aware that I’m still keeping this game under a low profile since it still has a long way to go before being even halfway completed, so this is going to be treated like more of an exclusive Alpha test. I really don’t think there’s much else to say. If you want to download/play the game and see a summary of what’s in it so far, go ahead and click that link to SG Studio. Now that I have a somewhat dedicated site, I’m probably going to stop posting Trident-related stuff on here. This OP is getting way to friggin’ big.

Thank you so much for your continued support. Enjoy!

One more thing: I’m going to need a few moderators to help me run the forums. Obviously I can’t do it by myself or else it will take my time away from making the game. Since most of you guys are pretty active and fairly polite on the P:C forums, I might be able to trust you as mods (well, some of you anyways). If you’re interested, message me on SG Studio.


UPDATE:
UPDATE:

This is a game I've been working on for the past... 6-8 months (I think?) I can't remember when I first started this project since it seems like it was so long ago. I also had to scrap everything and start over from scratch at one point since I redownloaded the engine when it was updated. It's been updated again since then, but I've decided to just stick with the version I have and copy any changes over from the newest version into my own game.

Introduction:
The game will feature all Pokémon and regions from Gen 1-4. I could have done whatever is past Gen 4, but seeing that I’ve never played any of the 3DS Pokémon games nor will I ever have the desire to, I’m just going to cut it off at Gen 4. Besides that, the Pokémon God seems like a fitting ending point for the Pokedex, as you really can’t top the creator of all Pokémon as far as catching ‘em all goes. Anyhow, moving on...

Graphic Style:
Spoiler:

Plot:
Spoiler:

New Features (both finished and planned):
Spoiler:

General Progress of the Game:
Spoiler:

A few things explained in more detail:

Transitioning Between Regions (General):
This is the most controversial part of most multi-gen proposals for Pokémon games. My system is a mix of ideas I’ve found on the internet combined with ideas of my own. So here’s the deal with Region switching:
Spoiler:

Transitioning between Regions (Changes to the Player):
Spoiler:

Pics for Kicks (Be aware that all of these pictures are in-editor, sorry if the quality is bad):
Spoiler:

Currently Known Bugs and Issues:
Spoiler:

TL;DR: You don't have to click on every spoiler lol. Read any of the sections that interest you. Ask questions or give ideas/opinions if you have any.


Last edited by SilentGamer64 on January 5th 2016, 2:41 pm; edited 4 times in total
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Post by Neesy July 6th 2015, 9:59 pm

Sound super sick man, I few things I'd like to suggest:
1) Rather than being forced a sprite upon you, why not just allow the player to choose a sprite? Whether that be your generic bug catcher, psychic trainer or even (my favourite) poke breeder?

2)It'd be nice if there was a late game item that if held by a pokemon in your team, would act as an infinite repel, only causing strong pokemon to appear.

3) Please no 'fairy' type / gen 6 balancing

4)Allow you to take in your own poke balls and the ability to use your own pokemon in the safar zone though, only allowed to use sleep, freeze and para inducing moves.

5)Similar to Emerald make NG+++ Elite Four harder (but way more this time) and grant Elite Four rewards.

6)Allow your starter pokemon to 'forget' HM moves rather than teacher being necessary to remove said HM

7)The ability to buy things like quick claw, power orb, flame orb, etc for large sums of money rather than minigame points (<.< Looking at you battle circuit)

8) FInally, for the love of god, if you add battle frontier, please take out the bullshit pyramid and replace it with a custom made one because fuk that shit.
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Post by General_101 July 6th 2015, 10:00 pm

What engine are you using exactly? Quickly scanning the thread didn't seem to give a name.
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Post by Heatguts July 6th 2015, 11:29 pm

I believe it's a custom engine built from scratch.

Quick question: can we have pokemon follow us around like in gen 2? Cuz that was pretty awesome IMO, although I can understand not wanting to sprite 8 more overworld sprites for hundreds of pokemon.
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Post by Mootjuh July 7th 2015, 6:33 am

Probably a pokemon firered ROM hack.
I'd say if you were to make it in Unity or UE4 you'd have much more freedom.
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Post by lolslayer July 7th 2015, 8:40 am

Looking good, definitely gonna give it a try when it's released ;D
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Post by SilentGamer64 July 7th 2015, 10:19 am

Ok, I'll answer these one at a time.

Neesy wrote:Sound super sick man, I few things I'd like to suggest:
-snip-
1. I could do that later on, but you have to realize how much work that would be for me. While I already have a bunch of front sprites I could use, I also have to create back sprites to match those front sprites when you go into battle. This includes animations for throwing out your Pokemon into battle. (Example)

2. Excellent idea. There's really no point in forcing players to keep burning money at the end of the game for repels. Consider it considered.

3. Gen 1-4 regions only. Therefore, Gen 1-4 Pokemon only. All Pokemon, types, and moves up to Diamond/Pearl will be available, but nothing beyond that. So no, no Fairy types.

4. Your Safari Zone idea sounds like a good end game option, but each of the generations had their own (similar) systems for the Safari Zone. Gen 1 had the basic rock/bait system, Gen 2 had it in the form of the Bug Catching contest (where you actually do get to use your own Pokemon), Gen 3's was like Gen 1's but with placable bait that could be left to attract Pokemon so you could find them when you come back later, and (I think) Gen 4 added different zones that were only accessible by a train that ran through the middle. So yeah, I'll think about it for the end-game, but I'm probably going to keep the Safari Zones the way they were in each Generation during the main story/adventure.

5. Not sure what you mean by NG++, but if you're talking about a more difficult Elite Four challenge the second time around, I'm already planning on that for each region. In Kanto (R/B/Y region), if you catch at least 60 Pokemon and talk to Oak, he'll give you the Johto Dex, and then when you face the Elite Four next time, not only will their original Pokemon be higher leveled/stronger, but they'll also have Pokemon from Johto (G/S/C) on their team.

6. Only starter Pokemon? Hm... Not sure about this one, because you should be able to find an "HM slave" to teach all your unwanted HM's to. For example, you could teach Poliwag Surf, Waterfall, Whirlpool, and Dive. There's all your water HM's on one Pokemon. Other Pokemon like Rattata and Sentret can learn most of the other HM's besides Fly, which is a good move on its own anyways. In addition to the Move Delter, there will also be Move Maniacs in each of the four regions, so if you had to delete a good move for an HM, or you missed a good move because you couldn't delete an HM, you can reteach that move to your Pokemon for a Heart Scale/Mushroom/whatever the guy wants.

7. I know for a fact you can find the Quick Claw in my game. I think I put it in the Kanto Safari Zone, so you'll be able to get it fairly early in-game. But yeah, a strategic item store would probably be something I would make available at the halfway point.

8. I hear ya. The only Battle Frontier Brain I ever beat was Lucy (that f*cking Shuckle though...). I came close to finding the Pyramid Brain, but then my last Pokemon was randomly poisoned and I couldn't make it to him. If I do include the Battle Frontier, it will probably be in the Hoenn region like it was in Emerald, but I'm going to finish all 4 regions before I even start working on that.


Last edited by SilentGamer64 on July 7th 2015, 10:36 am; edited 1 time in total
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Post by SilentGamer64 July 7th 2015, 10:27 am

General_101 wrote:What engine are you using exactly? Quickly scanning the thread didn't seem to give a name.

It's called RPG Maker XP. I got it on sale on Steam for ~$20. There's a downloadable add-on for it called Pokémon Essentials. It basically comes with it's own engine that includes the entire tileset of Gen 3 graphics and a bunch of Gen 4 stuff. It also came with Gen 5 Pokemon and other stuff, but those wont be featured in the game since I'm cutting everything off at Gen 4.

It's basically a starter kit for making Pokemon games, but while Essentials already does a lot of work for me, there's even more stuff that I have to edit on my own to finish my game. For example, the banking system wasn't in the engine, I had to code that in manually. I also changed all of the Pokémon sprites to match the rest of Gen 3's graphics (they were Gen 4 sprites by default).
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Post by SilentGamer64 July 7th 2015, 10:31 am

Heatguts wrote:I believe it's a custom engine built from scratch.

Quick question: can we have pokemon follow us around like in gen 2? Cuz that was pretty awesome IMO, although I can understand not wanting to sprite 8 more overworld sprites for hundreds of pokemon.

I wish I could brag and say I made it from scratch, but then I wouldn't be nearly as close to releasing an Alpha as I am now.

It was indeed awesome, but unfortunately I have no plans to feature it in this game. And your assumption on why I wouldn't want to do that is correct. There are 493 Pokemon planned to be in my game, all with different sizes in the overworld. I could rip them from Heartgold/Soulsilver, but then it isn't really staying true to Gen 3 graphics. There will be a few overworld Pokemon sprites like Pikachu, Psyduck, and all the Legendaries, but every single Pokemon is a lot of work.
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Post by SilentGamer64 July 7th 2015, 10:33 am

Mootjuh wrote:Probably a pokemon firered ROM hack.
I'd say if you were to make it in Unity or UE4 you'd have much more freedom.

Eh, this engine I'm using gives me almost all of the freedom I need for a Pokemon game. The greatest barrier will be coding in all the new features in myself.
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Post by SilentGamer64 July 7th 2015, 10:33 am

lolslayer wrote:Looking good, definitely gonna give it a try when it's released ;D

Thank you!
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Post by Neesy July 7th 2015, 10:45 am

When I was referring to NG+++ in Pokemon Emerald there were atleast 3 variants of the Elite four, the hardest being when they had mid level 70 pokemon. I'm proposing the final Elite four NG+++ to have around 80 - mid 90 Lvl pokemon as-well-as being less scripted e.g, the first move their pokemon does on the first round being scripted.
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Post by SilentGamer64 July 7th 2015, 10:55 am

Neesy wrote:When I was referring to NG+++ in Pokemon Emerald there were atleast 3 variants of the Elite four, the hardest being when they had mid level 70 pokemon. I'm proposing the final Elite four NG+++ to have around 80 - mid 90 Lvl pokemon as-well-as being less scripted e.g, the first move their pokemon does on the first round being scripted.

I could make three variants for each Elite Four. I will say that ***spoilers*** I plan on having only one final trainer with a full team of Pokemon at level 100. But if you've progressed through the game long enough, yeah, it would make sense that the Elite Four are leveled around 80-90 when you go back to fight them again.

There's nothing scripted about any of the AI battles in the game. In fact, I think by default the AI's choose moves to use at random. I might be able to go in and make the Elite Four AI smarter by using supereffective moves on certain pokemon types, and avoiding not very effective moves on others, but there should be a 1/4 chance that they'll start off with a different move every time.
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Post by Neesy July 7th 2015, 10:59 am

but there should be a 1/4 chance that they'll start off with a different move every time.

Sounds good my man.

I plan on having only one final trainer with a full team of Pokemon at level 100

Why not multiple if I may ask? One for each Region?
Steven, Prof.Oak, Red, etc are all available to you.
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Post by SilentGamer64 July 7th 2015, 11:17 am

Neesy wrote:

I plan on having only one final trainer with a full team of Pokemon at level 100

Why not multiple if I may ask? One for each Region?
Steven, Prof.Oak, Red, etc are all available to you.

I'd rather not explain so I don't ruin the...surprise. The end of the Alpha should give you a very big hint though.
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Post by DreuxPhoenix July 7th 2015, 11:29 am

I plan on having only one final trainer with a full team of Pokemon at level 100

Why not multiple if I may ask? One for each Region?
Steven, Prof.Oak, Red, etc are all available to you.

Why not a final pokemon league like battle against both the Boy and Girl characters from every region, the thing is, you would face off against their rival(s) in battle first in a single or double battle, then the actual main characters. So I would combat Blue, then Red and Green (or Leaf if you prefer that name), Then I would combat Silver, then Ethan and Lyra, Next would be Wally, then Brendan and May. And finally, there would be Berry, then Lucas and Dawn. Until you face your final foe...Your Rival!!


Last edited by DreuxPhoenix on July 7th 2015, 11:31 am; edited 1 time in total (Reason for editing : for some reason, one of the quotes was left out!!!)
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Post by Neesy July 7th 2015, 11:31 am

Why not a final pokemon league like battle against both the Boy and Girl characters from every region, the thing is, you would face off against their rival(s) in battle first in a single or double battle, then the actual main characters. So I would combat Blue, then Red and Green (or Leaf if you prefer that name), Then I would combat Silver, then Ethan and Lyra, Next would be Wally, then Brendan and May. And finally, there would be Berry, then Lucas and Dawn. Until you face your final foe...Your Rival!!

Because he's already stated his plan and you have to respect that though....

༼ つ ◕_◕ ༽つ RED FINAL BATTLE OR WE RIOT  ༼ つ ◕_◕ ༽つ
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Post by TheAandZ July 7th 2015, 1:28 pm

Pokemon always gets me excited, sounds awesome!
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Post by General_101 July 7th 2015, 1:39 pm

RPGMaker, huh? I really hope you differentiate yourself from other games using that engine. Most games I have seen using that engine are all the same from their quirks, how they play, and even how their menus look and work. I hope you have something down to separate yourself from the rubbish. Other than that good luck in your endeavors.
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Post by DreuxPhoenix July 7th 2015, 2:08 pm

Neesy wrote:
Why not a final pokemon league like battle against both the Boy and Girl characters from every region, the thing is, you would face off against their rival(s) in battle first in a single or double battle, then the actual main characters. So I would combat Blue, then Red and Green (or Leaf if you prefer that name), Then I would combat Silver, then Ethan and Lyra, Next would be Wally, then Brendan and May. And finally, there would be Berry, then Lucas and Dawn. Until you face your final foe...Your Rival!!

Because he's already stated his plan and you have to respect that though....
༼ つ ◕_◕ ༽つ RED FINAL BATTLE OR WE RIOT  ༼ つ ◕_◕ ༽つ

Holy Crap, how did you type up kirby in the comments?
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Post by SilentGamer64 July 7th 2015, 3:42 pm

General_101 wrote:RPGMaker, huh? I really hope you differentiate yourself from other games using that engine. Most games I have seen using that engine are all the same from their quirks, how they play, and even how their menus look and work. I hope you have something down to separate yourself from the rubbish. Other than that good luck in your endeavors.

I think the thing that I'm most concerned about is people only playing through half the game and then putting it down because they think it's just a copy of Fire Red/Leaf Green. To be fair, just because I use FR/LG graphics doesn't mean it's an exact copy of FR/LG, because it's going to be much more than that. The only problem is that, when making a game that spans 4 generations of regions, each region is going to feel very familiar and similar to the official regions in the Nintendo games that you played. That's why I'm planning on adding in a bunch of new features as well as a new, small end-game region with it's own little story to show off my own creative flare instead of just releasing the game with all of the same maps that Game Freak did years ago.

I understand that people are going to expect graphics and menus to be unique from other RPGMaker projects, and I will try to stay as true to my own style as possible, but what I want people to take away from this game is how the game, overall, is unique from other games. No other Pokemon game I know of has 4+ full-fledged regions to explore. Not one. This is a huge undertaking, and I want people to realize that I'm starting and finishing each region out of nothing but map references from the official games.
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Post by Heatguts July 7th 2015, 8:59 pm

I see about the overworld sprites.
SilentGamer64 wrote:
Neesy wrote:

I plan on having only one final trainer with a full team of Pokemon at level 100

Why not multiple if I may ask? One for each Region?
Steven, Prof.Oak, Red, etc are all available to you.

I'd rather not explain so I don't ruin the...surprise. The end of the Alpha should give you a very big hint though.
The secret is you play through the game as an anonymous trainer and near the end you find out yOU ARE PROFESSOR OAK
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Post by Neesy July 8th 2015, 5:43 am

yOU ARE PROFESSOR OAK
LE SPOOPYPASTA~~~
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Post by Mootjuh July 8th 2015, 6:30 am

Nintendo can be really strict when it comes to fangames. I don't know if they approve RPG maker using pokemon assets.
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Post by SilentGamer64 July 9th 2015, 5:19 pm

Mootjuh wrote:Nintendo can be really strict when it comes to fangames. I don't know if they approve RPG maker using pokemon assets.

I saw someone make the argument that if you consider video games art, all fan games are basically fanart, which is legal. However, if that fanart was sold for profit, it would be illegal. That's why my game will be free, to try and avoid those issues.

The other potential concern is with the content, which uses Nintendo's assets. Most if not all of those assets (audio, sprites, art, concepts, ideas, etc) all belong to Nintendo, I claim none of it to be my own. The only thing I can legally claim to be my own include any sprites I created from scratch, and possibly the reorganization of Nintendo's assets, but I may not even bother claiming that as my own, because most of that organization is still based off of the official Pokémon games.

If a C&D happens, it happens. It would suck for me not being able to continue the project, and it would suck even more for all the people out there who were anticipating the game's completion, but I don't really have much reason to be concerned unless it actually happens. Until it does, I'll continue working on the game as long as I can.
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