Contingency: Behind the scenes

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Post by R93_Sniper August 12th 2016, 9:31 pm

Calling it Valhalla would mean you're referring to the h3 map, which our map is based off of.

In other words, yes, triggered. However, to make it a bit more niche, #Primary Triggered
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Post by Jaing August 22nd 2016, 9:29 pm

Hang on, will the third person Spartan model be planned to be as "low-poly" <- right word? as the current one shown?
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Post by R93_Sniper August 22nd 2016, 11:00 pm

Jaing wrote:Hang on, will the third person Spartan model be planned to be as "low-poly" <- right word? as the current one shown?

As it stands we can probably mess around and change the polygon density. There's a lot more edge loops that are attributed to the arms than are needed, whereas some other locations such as the legs torso and the underarms could definitely go for a boost. Right now the physics asset display is more indicative of what the model looks like, but since a lot of the body is going to be covered with armor, you don't necessarily need to have a massive amount of polygons to make it look good.
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Post by R93_Sniper September 18th 2016, 2:41 am

though hella old, this is sorta relevant:
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Post by Abdul Fatir September 19th 2016, 12:54 am

Saw this the minute you uploaded it to YouTube!
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Post by R93_Sniper September 24th 2016, 9:15 pm

If any of you care for some old, outdated stuff:
Here's a ton of CryEngine stuff
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Post by midnightspro September 24th 2016, 10:23 pm

Really cool, love the models, sad to see that you guys left cryengine than I recall horrible memories and than I saw a lot of bugs in there I know why lol.
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Post by R93_Sniper September 25th 2016, 12:08 am

There's only two things I can legitimately say I miss from cryengine
1. Solid melee (albeit buggy)
2. The racetrack and jeep shenanigans

The latter of the two was the most therapeutic thing to do after not getting shit done for forever. Seriously, after a million things broke, that was like the ONLY thing that could never break because nothing in there (except for the warthogs) could be broken by monte. That continued to be the case ONLY up until he messed with the player's stuff (which is why in the stream we couldn't play)
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Post by ax2themax October 3rd 2016, 9:52 pm

Well, the horizons look good with Unreal Engine, this might help you guys. :)
http://coconutlizard.co.uk/blog/
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Post by Mootjuh October 4th 2016, 11:06 am

There is no real reason for us to do a custom UE4 build, as for Coconut Lizard. All their code usually ends up in the main builds anyway.
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Post by ax2themax October 5th 2016, 11:09 pm

Alrighty, cool.
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