Contingency: Behind the scenes

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Post by R93_Sniper June 27th 2016, 9:28 pm

Really it's just a collection of portfolio work done by the team members for the game, but here's something if anyone feels interested.
Spartan Third Person Rig
Spartan First Person Rig
Various 2D Art
HUD and Menu Concepts
UI Design (2016)


This will be updated as the team begins to post more of their stuff online.


Last edited by R93_Sniper on September 17th 2016, 2:30 am; edited 2 times in total
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Post by lolslayer June 28th 2016, 11:33 am

Please let that map concept art in the HUD and Menu concepts become reality :0
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Post by midnightspro June 28th 2016, 1:21 pm

This is awesome, thanks for showing us :D
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Post by R93_Sniper June 28th 2016, 3:46 pm

lolslayer wrote:Please let that map concept art in the HUD and Menu concepts become reality :0

Which, Hydroplant or Arcadia?
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Post by Jenkins June 28th 2016, 3:50 pm

I like the 2D art the most :)
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Post by Stevedoggen June 28th 2016, 9:24 pm

R93_Sniper wrote:
Which, Hydroplant or Arcadia?

Contingency: Behind the scenes Both_by_stevedoggen-da1kilm
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Post by R93_Sniper June 28th 2016, 9:43 pm

Hydroplant is actually already in the works. However Arcadia was lost quite some time ago. I don't know if you can tell or not, but the "Concept art" for arcadia is actually just draw-overs of stuff that was already built in CryEngine, most of it from our ex-concept artist Marcello "Jim Tomatoes" (I never did have the honor of learning his name).

However, I would love to make arcadia a thing again, but the sheer size of it is...daunting to say the least.
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Post by Neesy June 29th 2016, 7:50 am

HUDs are pretty cool but I think their should be an option to have a minimal HUD like Reach / CE.
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Post by didntknowwhattowritehere June 29th 2016, 9:13 am

R93_Sniper wrote:Hydroplant is actually already in the works. However Arcadia was lost quite some time ago. I don't know if you can tell or not, but the "Concept art" for arcadia is actually just draw-overs of stuff that was already built in CryEngine,

Is Arcadia the one whith bridges? If it is, damm.. it's a shame it was lost, it looks realy cool
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Post by R93_Sniper June 29th 2016, 6:15 pm

Neesy wrote:HUDs are pretty cool but I think their should be an option to have a minimal HUD like Reach / CE.
Reach hardly had a minimalistic HUD. However CE did. I don't quite see how this betrays either other than keeping your attention in easy to go places and combining a lot of elements for the sake of readability.

didntknowwhattowritehere wrote:
R93_Sniper wrote:Hydroplant is actually already in the works. However Arcadia was lost quite some time ago. I don't know if you can tell or not, but the "Concept art" for arcadia is actually just draw-overs of stuff that was already built in CryEngine,

Is Arcadia the one whith bridges? If it is, damm.. it's a shame it was lost, it looks realy cool

Yes that one is arcadia.
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Post by Neesy June 29th 2016, 6:21 pm

Reach was an example of a middleground between the one you have now and CE; personally I like CE / H2's the most.
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Post by DreuxPhoenix June 29th 2016, 8:33 pm

Could you allow the HUD Design to be customized as well? Like have the same basic format where the locations of the radar, ammo, and grenades are; but allow the extra border-lines to be changed? You see the differance in Halo 3, 4, 5: G, and ODST with their HUDs showing the borders of the Visor where it meets the helmet, and some of the creases on the Visor itself.
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Post by R93_Sniper June 29th 2016, 9:15 pm

Questions thread answers you
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Post by brandofcrates June 30th 2016, 7:56 pm

First comment on this site for me, been watching for years though. I'm happy to see that it's still up and running and i love what you guys are doing, keep up the awesome work.
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Post by CroManiac July 2nd 2016, 5:00 pm

I love seeing progress of this game, HUD is 10/10 IMO, altho that's a lot of plasma granades (Im guessing that's a plasma granade icon in the corner :)
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Post by R93_Sniper July 2nd 2016, 7:05 pm

We haven't decided on alternate grenade types (if we intend to include them). Those are there mainly for placeholder.
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Post by Abdul Fatir July 2nd 2016, 9:38 pm

R93_Sniper wrote:We haven't decided on alternate grenade types (if we intend to include them). Those are there mainly for placeholder.
Huh? O_O
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Post by lolslayer July 20th 2016, 4:09 am

RIP Arcadia :'(
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Post by Mootjuh August 6th 2016, 5:56 pm

UE4's material system is very flexible.

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Post by Stevedoggen August 11th 2016, 10:23 am

*Sees old style shotgun icon*
*Sees hawk emblem listed as 'ingame emblem'*
*Sees hawk emblem restored as Blue Team Icon*
*Sees 'Spartan Laser Scope', confirming it's existence in the game*
feelsgoodman.jpg
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Post by Mootjuh August 11th 2016, 10:54 am

You forgot the Mark IV armor concept.
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Post by midnightspro August 12th 2016, 2:45 am

HUD and Menus look so clean, love it. Menu looks really good, unsure how I feel about the Valhalla background lol
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Post by Mootjuh August 12th 2016, 9:08 am

We're just using as a temp map
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Post by R93_Sniper August 12th 2016, 4:20 pm

Asgard*
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Post by midnightspro August 12th 2016, 4:38 pm

R93_Sniper wrote:Asgard*
Triggered!!!!!
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