Physically Based Battle-Rifle model in Substance Painter
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Physically Based Battle-Rifle model in Substance Painter
Hey guys, today I wanted to show you a PBR calibrated battle-rifle I've been working on. I haven't completely finished the textures so it might look too shiny and I'm working on fixing that.
Anyways, here are the pics:
Anyways, here are the pics:
pritster5
Re: Physically Based Battle-Rifle model in Substance Painter
I'm not the biggest fan of the h4 br but wow that first pic looks like it came straight out of the game!
The stock in the second one looks a little poofy in places though.
The stock in the second one looks a little poofy in places though.
Heatguts
Re: Physically Based Battle-Rifle model in Substance Painter
One thing I will say I like about Halo 5 is what they did with the human weapons (minus the DMR).
But like Heat said, it's a really nice rendition of the original
But like Heat said, it's a really nice rendition of the original
TheAandZ
Re: Physically Based Battle-Rifle model in Substance Painter
What's funny is AFAIK Halo 4 didn't even use PBR. They started doing it with H2A.
Mootjuh- Developer
Re: Physically Based Battle-Rifle model in Substance Painter
I actually have the halo 4 BR model, and that looks way too close to be custom. If you're doing custom PBR textures that's one thing but if that model isn't custom then don't claim it is.
R93_Sniper- Administrator
Re: Physically Based Battle-Rifle model in Substance Painter
Looks like he never claimed the model to be his own.
Mootjuh- Developer
Re: Physically Based Battle-Rifle model in Substance Painter
EDIT: Give OP a thumbs up
Last edited by Neesy on November 1st 2015, 7:54 pm; edited 1 time in total
Neesy
Re: Physically Based Battle-Rifle model in Substance Painter
Its misleading a bit, though. Should probably clear that up
R93_Sniper- Administrator
Re: Physically Based Battle-Rifle model in Substance Painter
What exactly is physically based rendering and is P:C going to be utilizing it? Looks pretty dang good though.
deadofmind
Re: Physically Based Battle-Rifle model in Substance Painter
deadofmind wrote:What exactly is physically based rendering and is P:C going to be utilizing it? Looks pretty dang good though.
I don't know the exact definition but the important bit is that it's a really good new Rendering system for lightning which helps give more realism to different textures and materials for example a Metal would theoretically refract light in a metallish way while wood would reflect light in a Woodish way... *ughh i'm not really sure i'm not a game developer lol
RockMetal&Time
Re: Physically Based Battle-Rifle model in Substance Painter
Neesy wrote:EDIT: Give OP a thumbs up
no? ok
Neesy
Re: Physically Based Battle-Rifle model in Substance Painter
Realistic lighting isn't always better though.
I prefer how Reach and earlier handled it.
I prefer how Reach and earlier handled it.
Stevedoggen
Re: Physically Based Battle-Rifle model in Substance Painter
PBR is short for Physically Based Rendering. I don't know the specifics of it but the long and the short of it is that its a rendering pipeline that mimics the way that light reacts with surfaces in real world situations as opposed to how most people think it should react. It also allows for materials that make use of some special form of tessellation which is weird. A simple google search yielded this: https://www.marmoset.co/toolbag/learn/pbr-theory
R93_Sniper- Administrator
Re: Physically Based Battle-Rifle model in Substance Painter
Seems preeeetty dang complicated, from a development standpoint at least. Pretty simple as an idea for my head to wrap around though xD
Is it safe to assume there will be no PBR sandwiches in Project: Contingency?
Is it safe to assume there will be no PBR sandwiches in Project: Contingency?
deadofmind
Re: Physically Based Battle-Rifle model in Substance Painter
I found PBR easier as it is much less guess work when texturing.
Mootjuh- Developer
Re: Physically Based Battle-Rifle model in Substance Painter
<_<
>_>
Is dis PBR confirmed or not?! xD
>_>
Is dis PBR confirmed or not?! xD
deadofmind
Re: Physically Based Battle-Rifle model in Substance Painter
#TheWorldWillNeverKnow
R93_Sniper- Administrator
Re: Physically Based Battle-Rifle model in Substance Painter
It is not.deadofmind wrote:<_<
>_>
Is dis PBR confirmed or not?! xD
Note the 3 layers in the layer stack and how only one of those has any diffuse/albedo.
Cobby87- Developer
Re: Physically Based Battle-Rifle model in Substance Painter
I wonder if Pritster5 ever finished this, I'd love to see the final version ^_^
deadofmind
Re: Physically Based Battle-Rifle model in Substance Painter
They didn't even work on this, they imported ripped textures into substance to make it look like they had.
Cobby87- Developer
Re: Physically Based Battle-Rifle model in Substance Painter
D: That sucks, totally not cool to do.
deadofmind
Re: Physically Based Battle-Rifle model in Substance Painter
What a waste of a threadCobby87 wrote:They didn't even work on this, they imported ripped textures into substance to make it look like they had.
Neesy
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