Back with a tank, the m808.

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Post by xmax June 8th 2015, 6:13 pm

R93_Sniper wrote:
xmax wrote:
Off-topic (sort of): Working on the ghost now. Little shit has so many inside details that are hard to see it's annoying, damn.

Ghost internals must suck to be honest. There's a lot of little niches and pipes everywhere.
Yeh. Skipping all that until I finish working on the base shape of the entire thing to get a rough idea. Covenant stuff in general, ugh. Awkward curves everywhere.
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Post by R93_Sniper June 8th 2015, 10:50 pm

Master Noob might be able to help you, he has a shitton of references
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Post by lolslayer June 9th 2015, 9:47 am

Neesy wrote:
Well, 343i made some awesome graphics compared to bungie so I think that his 3d modeling skills would be in good hands there

I don't think you understand what working in the gaming industry is like. 343i = rushing employees, getting bitched slapped by MC, etc

Of course I don't know it, I'm 16, it's not like I worked for any company

and I meant that his talents are in the right tier there because the graphics at 343i are also great
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Post by ax2themax June 10th 2015, 7:56 pm

I like it, pretty great, NOW TEXTURE IT!!!
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Post by deadofmind June 10th 2015, 10:01 pm

This is just your personal work? Or is this for P:C? Either way really beautiful dude ^_^
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Post by Mootjuh June 11th 2015, 5:16 am

He isn't part of the team though.
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Post by xmax June 11th 2015, 5:29 am

deadofmind wrote:This is just your personal work? Or is this for P:C? Either way really beautiful dude ^_^

Mootjuh wrote:He isn't part of the team though.

What he said ^
This is personal work. Thanks though.
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Post by DreuxPhoenix June 12th 2015, 3:47 am

Just leveled up a couple of hours ago (Aged 18!) And now back to our program.
How cool would it be to mix the Halo: Combat Evolved and Halo 3 tanks together in terms of functionality? The driver can fire the main cannon, but when reloading or dealing with infantry; they can fire a machine gun mounted adjacent to the main gun. While still keeping the passenger Machine Gun introduced in Halo 3's Scorpion, in order to kill boarders and other infantry; while the main gun is blowing stuff up. How do you think that would work?
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Post by xmax June 12th 2015, 5:32 am

DreuxPhoenix wrote:Just leveled up a couple of hours ago (Aged 18!) And now back to our program.
How cool would it be to mix the Halo: Combat Evolved and Halo 3 tanks together in terms of functionality? The driver can fire the main cannon, but when reloading or dealing with infantry; they can fire a machine gun mounted adjacent to the main gun. While still keeping the passenger Machine Gun introduced in Halo 3's Scorpion, in order to kill boarders and other infantry; while the main gun is blowing stuff up. How do you think that would work?
Happy Birthday.

so 2 machine guns and a cannon? Sounds a bit OP no?
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Post by SilentGamer64 June 12th 2015, 10:17 am

xmax wrote:
DreuxPhoenix wrote:Just leveled up a couple of hours ago (Aged 18!) And now back to our program.
How cool would it be to mix the Halo: Combat Evolved and Halo 3 tanks together in terms of functionality? The driver can fire the main cannon, but when reloading or dealing with infantry; they can fire a machine gun mounted adjacent to the main gun. While still keeping the passenger Machine Gun introduced in Halo 3's Scorpion, in order to kill boarders and other infantry; while the main gun is blowing stuff up. How do you think that would work?
Happy Birthday.

so 2 machine guns and a cannon? Sounds a bit OP no?

If the coaxial machine gun is as inaccurate as it was in CE, probably not. But if it's like Halo 2's MG, then there could be problems.
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Post by Neesy June 12th 2015, 10:59 am

Even if inaccurate, still rips through infantry.
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Post by Heatguts June 12th 2015, 6:05 pm

Make the MG an SMG from H3 and your problems will be solveded.
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Post by DreuxPhoenix June 13th 2015, 1:45 am

SilentGamer64 wrote:
xmax wrote:
DreuxPhoenix wrote:Just leveled up a couple of hours ago (Aged 18!) And now back to our program.
How cool would it be to mix the Halo: Combat Evolved and Halo 3 tanks together in terms of functionality? The driver can fire the main cannon, but when reloading or dealing with infantry; they can fire a machine gun mounted adjacent to the main gun. While still keeping the passenger Machine Gun introduced in Halo 3's Scorpion, in order to kill boarders and other infantry; while the main gun is blowing stuff up. How do you think that would work?
Happy Birthday.

so 2 machine guns and a cannon? Sounds a bit OP no?

If the coaxial machine gun is as inaccurate as it was in CE, probably not. But if it's like Halo 2's MG, then there could be problems.

It could overheat 2x as fast as a regular turret, so it won't be too empowering.
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Post by deadofmind June 14th 2015, 8:34 pm

xmax how long did it take you to do this model?
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Post by xmax June 15th 2015, 9:09 am

deadofmind wrote:xmax how long did it take you to do this model?
Can't say exactly, I initiated this project quite a while ago (Basically when I said I'll work on something else Halo related back in the UNSC magnum thread)
But then I essentially didn't do anything for months. Until about 1-2 weeks prior to posting this. Where I began working on it properly.
Don't have the exact hours it took me, and don't even want to begin estimating because I could be way off. But you can assume work time lasted from around 1-2 weeks prior posting this thread like I said.
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