Halo5 Sprint.

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Post by Neesy January 9th 2015, 7:19 pm

Hey, I prefer Halo 300% with no sprint but, as 343i has already sent their mind on sprint I thought I'd give a different twist on it...


But, great job forum users, my one reference to CS:GO has made you all cry and lose your minds, I never once said I wanted a 'Sci-fi CS:GO' all I did was take the knife mechanic and implement it into Halo. But, hey, if you guys want to overlook everything I said and pull a tantrum because I mentioned CS, go ahead.


~PS: CS:GO is extremely balanced, if you could point out what is equipment / gun is unbalanced, go ahead.
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Post by HatchetHaro January 10th 2015, 6:45 am

Hmm. I got a better idea.
No sprint.
Like how Bungie's Halo does it. Just how we (at least most of us) like it.
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Post by Neesy January 10th 2015, 7:14 am

HatchetHaro wrote:Hmm. I got a better idea.
No sprint.
Like how Bungie's Halo does it. Just how we (at least most of us) like it.
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Post by Heatguts January 10th 2015, 11:06 am

Neesy wrote:
HatchetHaro wrote:Hmm. I got a better idea.
No sprint.
Like how Bungie's Halo does it. Just how we (at least most of us) like it.
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Post by Jaing January 10th 2015, 8:11 pm

Or just have man cannons.
Strategically placed, of course.
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Post by RockMetal&Time January 11th 2015, 4:50 pm

The real question here should be.
Will sprint in Project Contingency disable your shields like in Halo 5?!
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Post by Neesy January 11th 2015, 8:03 pm

If there's sprint in Contingency then, I'm turning that shit off and hosting.
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Post by RockMetal&Time January 11th 2015, 8:21 pm

I'm pretty sure there will be...
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Post by SilentGamer64 February 1st 2015, 3:53 pm

Neesy wrote:If there's sprint in Contingency then, I'm turning that shit off and hosting.

Let me know, I'll join your lobby.
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Post by Misriah Armory February 3rd 2015, 9:25 pm

Instead of focusing on the bad stuff, what additions did 343 do that were all around GOOD?
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Post by R93_Sniper February 3rd 2015, 10:08 pm

Material System
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Post by deadofmind February 5th 2015, 1:40 am

What do you mean by material system?
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Post by R93_Sniper February 5th 2015, 1:44 am

They used something called Control Maps, which work very similarly to Halo 1's Multipurpose maps. TLDR they took what was multiple textures and stuffed them into one. Saved a ton of space and made controlling the way the engine handled materials far more efficient and allowed memory to be freed up from those processes
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Post by Neesy February 6th 2015, 2:02 pm

Best Halo 5 addition by 343i so far: Turning down the aim-assist. That's it. The Doom / Quake speedrunning community is more competitively viable than this piece of shit arena shooter.
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