Criticism on MA5B?

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Post by D. Emile May 15th 2014, 1:09 am

I'm pretty new here (and late to the join-project-contingency-forums party, haha), and I'm unsure if I'm using this thread correctly, so if that is the case my apologies.

I started modeling a high poly Halo 1 AR for personal use a while back, and I had been considering it finished for quite a while, but I'm wondering if there's something else I could do to the model. For example, I believe it's a little plain toward the butt of the rifle, but also believe its necessary to not have as much greeble there.

Here's a render:
Criticism on MA5B? Tuq5

Looking at that render now, it may be a little fat. Also there's no trigger.

Crit, anyone?
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Post by deadofmind May 15th 2014, 5:19 am

That... Is... So... Sexy.

I love the curved handle. If I was a complete newb (Which I am, so...) I would think that was the Official Bungie/(inferior)3431 AR.

But then, I just really enjoy looking at user created content ^_~
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Post by PunxsutawnyFil May 15th 2014, 7:11 am

Looks great. I think it would look even better if you added a stock to the end similar to the one on the Reach AR.

Criticism on MA5B? Attachment
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Post by PunxsutawnyFil May 15th 2014, 4:36 pm

This isn't exactly criticism but if it were possible, something like the rifle in the middle would be SWEET.

Criticism on MA5B? Ih_assault_rifle02
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Post by D. Emile May 15th 2014, 5:17 pm

Thanks, I'm all for editing the stock to something that looks more usable, and I'm getting a few good ideas from the concept art, though I would try to apply them while keeping the original Halo design to it.

Never really been a fan of the Reach AR, it always looked like a cheap, clunky, greebly mess to me. It does have some pros in its design though with its attachment system. That middle concept design should have been the final one, I think it has a better (though similar) design compared to Reach's final model. Even the color scheme is better than the final.
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Post by PunxsutawnyFil May 15th 2014, 6:00 pm

The cool thing about the AR in the middle is that it matches the Halo 4 BR (which appears to be the version that will be in contingency since it was featured in the tech demo). I would just take the center AR and make the top half of the front of it look a little more like the OG AR and make the bottom grip extend forward a little more and taper towards the barrel. I would leave the ammo counter how it is though.


Last edited by PunxsutawnyFil on May 15th 2014, 6:01 pm; edited 1 time in total
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Post by Senjin May 15th 2014, 6:01 pm

You should prepare modular meshes for small animations. Have you made any texture to wrap onto it??
Small lights would make a very great aesthetic. If you actually do animate it with actual shooting and such, remember to add all the awesome sparkes the bullet impacts made like in reach

-things off the top of my head
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Post by D. Emile May 15th 2014, 10:09 pm

I've never tried to unwrap/bake it; it matches the H1 AR model ~95% spot on in terms of proportions, so I could technically use that as the low poly (albeit modified) if I wanted haha, but I'd likely make my own. I'm unsure as to what I would use this for, but importing it seems the likely choice. If anything this would go into a collection of some Halo Wars assets I'd love to "high-rezify." The Vulture is what I'd love to tackle next.
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Post by R93_Sniper May 15th 2014, 11:26 pm

Ill be honest. You wanna keep Halo 1 style with that AR? keep it as is and extend the stock out just a tad bit to give more space between the back of the mag and the Stock. Remember that you need a little bit of dead space (About 4-6 inches iirc) for the bolt to pull back and cycle the next round. Past that don't change it.
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Post by D. Emile May 15th 2014, 11:54 pm

Guess I'm convinced! Thanks for the crit.
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