Post your Spartans

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Post by RockMetal&Time April 16th 2014, 8:59 pm

xNFx Monsta wrote:Haha yeah it does look pretty bad *** ay but who else thinks that the armour in halo 4 looks like something you would buy at a toy store ? :s

it just bothers me a little -.- i wish they made it with reaches graphics style but just amped up :L

EXACTLY! I thought I was the only one who thought that! We should notify the developers of Project contingency ASAP
to make the armors more gritty and scratched like Reach!
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Post by Stevedoggen April 16th 2014, 11:53 pm

Reach looked pretty. Halo 4 and it's half-effort shadows bugged me significantly. it's like, I would rather have no proper shadows like in reach than have shadows that dont show until you are 5 metres away from it like in 4. It looks ugly.
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Post by xNFx Monsta April 17th 2014, 9:58 am

The graphics engine in 4 was a pathetic attempt for a long shot at making something revolutionary -.-
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Post by Heatguts April 17th 2014, 7:45 pm

I think (although this would be more work than it would be worth) that if the developers had time, they should make renders of the armor in both factory-new (halo 3) and battle-worn (reach) editions.
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Post by theXboxguy117 May 11th 2014, 2:44 pm

http://fc00.deviantart.net/fs70/f/2013/177/0/7/_sfm___recon_spartan__port_test__4k_res_by_krailyx-d6apno5.jpg



Mmmnmmnnn.....teh graphics
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Post by Master Noob May 11th 2014, 4:04 pm

xNFx Monsta wrote:The graphics engine in 4 was a pathetic attempt for a long shot at making something revolutionary -.-  

It was certainly better than Halo: Reach's engine, which had exposure issues and compression artifacts everywhere. I personally like the clean shapes of Halo 4, where in Reach there were normal issues all over the models.
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Post by RockMetal&Time May 12th 2014, 2:55 pm

Master Noob wrote:
xNFx Monsta wrote:The graphics engine in 4 was a pathetic attempt for a long shot at making something revolutionary -.-  

It was certainly better than Halo: Reach's engine, which had exposure issues and compression artifacts everywhere. I personally like the clean shapes of Halo 4, where in Reach there were normal issues all over the models.

Reach had better Textures IMO

Lightning and effects on the other hand goes to Halo 4
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Post by Jaing May 13th 2014, 10:53 am

Reach's decals were better though.
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Post by PunxsutawnyFil May 13th 2014, 10:07 pm

theXboxguy117 wrote:http://fc00.deviantart.net/fs70/f/2013/177/0/7/_sfm___recon_spartan__port_test__4k_res_by_krailyx-d6apno5.jpg



Mmmnmmnnn.....teh graphics

Holy crap. That's beautiful.

Anyways, here's my spartan.

Reach:
Halo 4:

My favorite helmet in Halo is the Commando helmet from Reach. Something about that helmet is perfect.
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Post by Heatguts May 14th 2014, 8:08 pm

PunxsutawnyFil wrote:
My favorite helmet in Halo is the Commando helmet from Reach. Something about that helmet is perfect.

Enforcer is pretty awesome.
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Post by deadofmind May 14th 2014, 8:21 pm

Gungnir ALL DAY. Used it since I got it in Reach, was so happy when I found out it was in Halo 4 also.
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